--result of `cpp -dM GL.h` from win7sdk's GL.h local ffi = require'ffi' require'gl_types' ffi.cdef[[ enum { GL_COLOR_INDEX4_EXT = 0x80E4, GL_CULL_FACE = 0x0B44, GL_STENCIL_CLEAR_VALUE = 0x0B91, GL_MAP1_INDEX = 0x0D91, GL_RGBA2 = 0x8055, GL_RGBA4 = 0x8056, GL_RGBA8 = 0x8058, GL_PIXEL_MAP_I_TO_A = 0x0C75, GL_PIXEL_MAP_I_TO_B = 0x0C74, GL_PIXEL_MAP_I_TO_G = 0x0C73, GL_PIXEL_MAP_I_TO_I = 0x0C70, GL_PIXEL_MAP_I_TO_R = 0x0C72, GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA, GL_LIGHT_MODEL_AMBIENT = 0x0B53, GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A, GL_MAX_EVAL_ORDER = 0x0D30, GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, GL_ONE_MINUS_DST_ALPHA = 0x0305, GL_ALPHA_TEST_FUNC = 0x0BC1, GL_INVALID_VALUE = 0x0501, GL_STENCIL = 0x1802, GL_FOG_INDEX = 0x0B61, GL_EQUIV = 0x1509, GL_POLYGON_OFFSET_LINE = 0x2A02, GL_DEPTH_FUNC = 0x0B74, GL_LEQUAL = 0x0203, GL_COLOR_ARRAY_TYPE = 0x8082, GL_BACK = 0x0405, GL_TEXTURE_ALPHA_SIZE = 0x805F, GL_MAP_STENCIL = 0x0D11, GL_AND_INVERTED = 0x1504, GL_ONE_MINUS_SRC_ALPHA = 0x0303, GL_PACK_LSB_FIRST = 0x0D01, GL_V3F = 0x2A21, GL_DEPTH_TEST = 0x0B71, GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB, GL_GREEN_SCALE = 0x0D18, GL_FOG_COLOR = 0x0B66, GL_EXP = 0x0800, GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B, GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, GL_UNPACK_SKIP_PIXELS = 0x0CF4, GL_POLYGON_MODE = 0x0B40, GL_POLYGON_OFFSET_FACTOR = 0x8038, GL_PACK_SWAP_BYTES = 0x0D00, GL_RENDERER = 0x1F01, GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD, GL_VERTEX_ARRAY_COUNT_EXT = 0x807D, GL_TEXTURE_BIT = 0x00040000, GL_LIGHTING = 0x0B50, GL_NEVER = 0x0200, GL_POINT_SMOOTH_HINT = 0x0C51, GL_PACK_ROW_LENGTH = 0x0D02, GL_WIN_swap_hint = 1, GL_COPY_INVERTED = 0x150C, GL_DEPTH_RANGE = 0x0B70, GL_INCR = 0x1E02, GL_PACK_SKIP_PIXELS = 0x0D04, GL_C3F_V3F = 0x2A24, GL_RGBA_MODE = 0x0C31, GL_UNSIGNED_BYTE = 0x1401, GL_INT = 0x1404, GL_COLOR_ARRAY_STRIDE_EXT = 0x8083, GL_TEXTURE_RESIDENT = 0x8067, GL_DEPTH_COMPONENT = 0x1902, GL_LOGIC_OP_MODE = 0x0BF0, GL_INDEX_ARRAY_TYPE = 0x8085, GL_POLYGON_STIPPLE_BIT = 0x00000010, GL_LINE_WIDTH_RANGE = 0x0B22, GL_BLUE = 0x1905, GL_SPOT_CUTOFF = 0x1206, GL_RIGHT = 0x0407, GL_OR_INVERTED = 0x150D, GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C, GL_POLYGON_SMOOTH_HINT = 0x0C53, GL_NORMAL_ARRAY_COUNT_EXT = 0x8080, GL_INTENSITY = 0x8049, GL_INDEX_ARRAY_COUNT_EXT = 0x8087, GL_NORMAL_ARRAY_TYPE_EXT = 0x807E, GL_COLOR_INDEX2_EXT = 0x80E3, GL_MAP1_NORMAL = 0x0D92, GL_POINT_TOKEN = 0x0701, GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, GL_FOG_HINT = 0x0C54, GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C, GL_INDEX_SHIFT = 0x0D12, GL_MAP2_INDEX = 0x0DB1, GL_POLYGON_BIT = 0x00000008, GL_CLIP_PLANE0 = 0x3000, GL_CLIP_PLANE1 = 0x3001, GL_CLIP_PLANE2 = 0x3002, GL_CLIP_PLANE3 = 0x3003, GL_CLIP_PLANE4 = 0x3004, GL_CLIP_PLANE5 = 0x3005, GL_BGR_EXT = 0x80E0, GL_LINE_WIDTH = 0x0B21, GL_DEPTH_WRITEMASK = 0x0B72, GL_LINE = 0x1B01, GL_CURRENT_BIT = 0x00000001, GL_ACCUM = 0x0100, GL_LINE_STRIP = 0x0003, GL_STACK_UNDERFLOW = 0x0504, GL_INVALID_OPERATION = 0x0502, GL_T2F_N3F_V3F = 0x2A2B, GL_DEPTH_SCALE = 0x0D1E, GL_T = 0x2001, GL_INDEX_ARRAY_POINTER = 0x8091, GL_COLOR_INDEXES = 0x1603, GL_TRUE = 1, GL_VIEWPORT = 0x0BA2, GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC, GL_COLOR_MATERIAL_PARAMETER = 0x0B56, GL_MAX_CLIP_PLANES = 0x0D32, GL_DST_COLOR = 0x0306, GL_COLOR_INDEX12_EXT = 0x80E6, GL_NONE = 0, GL_RGB5_A1 = 0x8057, GL_3_BYTES = 0x1408, GL_NORMAL_ARRAY_POINTER = 0x808F, GL_NOOP = 0x1505, GL_VERTEX_ARRAY_POINTER = 0x808E, GL_PROXY_TEXTURE_1D = 0x8063, GL_POLYGON_SMOOTH = 0x0B41, GL_STENCIL_FUNC = 0x0B92, GL_COLOR_ARRAY = 0x8076, GL_PROXY_TEXTURE_2D = 0x8064, GL_SCISSOR_TEST = 0x0C11, GL_AUTO_NORMAL = 0x0D80, GL_ALWAYS = 0x0207, GL_SRC_COLOR = 0x0300, GL_TRIANGLE_STRIP = 0x0005, GL_MAP2_GRID_DOMAIN = 0x0DD2, GL_XOR = 0x1506, GL_COLOR_INDEX1_EXT = 0x80E2, GL_COLOR_WRITEMASK = 0x0C23, GL_LINE_LOOP = 0x0002, GL_MAP_COLOR = 0x0D10, GL_INDEX_ARRAY_EXT = 0x8077, GL_DEPTH = 0x1801, GL_FLOAT = 0x1406, GL_PIXEL_MAP_A_TO_A = 0x0C79, GL_AUX0 = 0x0409, GL_AUX1 = 0x040A, GL_AUX2 = 0x040B, GL_AUX3 = 0x040C, GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, GL_WIN_draw_range_elements = 1, GL_INDEX_MODE = 0x0C30, GL_MODELVIEW = 0x1700, GL_LUMINANCE4_ALPHA4 = 0x8043, GL_PIXEL_MODE_BIT = 0x00000020, GL_INTENSITY4 = 0x804A, GL_INTENSITY8 = 0x804B, GL_T2F_C4F_N3F_V3F = 0x2A2C, GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089, GL_DEPTH_BIAS = 0x0D1F, GL_POLYGON_STIPPLE = 0x0B42, GL_MAP2_VERTEX_3 = 0x0DB7, GL_MAP2_VERTEX_4 = 0x0DB8, GL_PACK_SKIP_ROWS = 0x0D03, GL_STENCIL_VALUE_MASK = 0x0B93, GL_COLOR_MATERIAL = 0x0B57, GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1, GL_VERTEX_ARRAY_POINTER_EXT = 0x808E, GL_MAP2_COLOR_4 = 0x0DB0, GL_COPY = 0x1503, GL_ALPHA_TEST_REF = 0x0BC2, GL_LINEAR = 0x2601, GL_STENCIL_BUFFER_BIT = 0x00000400, GL_FOG = 0x0B60, GL_TRIANGLES = 0x0004, GL_LINE_WIDTH_GRANULARITY = 0x0B23, GL_DEPTH_BUFFER_BIT = 0x00000100, GL_TEXTURE_MIN_FILTER = 0x2801, GL_INDEX_ARRAY_TYPE_EXT = 0x8085, GL_NOTEQUAL = 0x0205, GL_DOUBLE = 0x140A, GL_TEXTURE_GEN_Q = 0x0C63, GL_TEXTURE_GEN_R = 0x0C62, GL_TEXTURE_GEN_S = 0x0C60, GL_TEXTURE_GEN_T = 0x0C61, GL_QUAD_STRIP = 0x0008, GL_FRONT_FACE = 0x0B46, GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF, GL_INTENSITY12 = 0x804C, GL_INTENSITY16 = 0x804D, GL_LIGHT2 = 0x4002, GL_RGB10_A2 = 0x8059, GL_T2F_C4UB_V3F = 0x2A29, GL_MAX_NAME_STACK_DEPTH = 0x0D37, GL_VENDOR = 0x1F00, GL_T2F_V3F = 0x2A27, GL_ALPHA_BIAS = 0x0D1D, GL_POINT_SMOOTH = 0x0B10, GL_NORMAL_ARRAY_STRIDE = 0x807F, GL_COLOR_ARRAY_SIZE = 0x8081, GL_PIXEL_MAP_B_TO_B = 0x0C78, GL_COLOR_TABLE_WIDTH_EXT = 0x80D9, GL_DST_ALPHA = 0x0304, GL_DEPTH_BITS = 0x0D56, GL_POLYGON_OFFSET_POINT = 0x2A01, GL_LIST_INDEX = 0x0B33, GL_KEEP = 0x1E00, GL_SUBPIXEL_BITS = 0x0D50, GL_NEAREST_MIPMAP_NEAREST = 0x2700, GL_LIST_BIT = 0x00020000, GL_EMISSION = 0x1600, GL_LINE_SMOOTH = 0x0B20, GL_SRC_ALPHA = 0x0302, GL_LINEAR_MIPMAP_LINEAR = 0x2703, GL_INDEX_CLEAR_VALUE = 0x0C20, GL_NAND = 0x150E, GL_UNSIGNED_SHORT = 0x1403, GL_FOG_DENSITY = 0x0B62, GL_MAP1_GRID_SEGMENTS = 0x0DD1, GL_COLOR_INDEX = 0x1900, GL_LINEAR_MIPMAP_NEAREST = 0x2701, GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, GL_CONSTANT_ATTENUATION = 0x1207, GL_POSITION = 0x1203, GL_BGRA_EXT = 0x80E1, GL_COLOR_BUFFER_BIT = 0x00004000, GL_RGB4 = 0x804F, GL_RGB5 = 0x8050, GL_RGB8 = 0x8051, GL_RGBA = 0x1908, GL_LINE_TOKEN = 0x0702, GL_BLUE_BIAS = 0x0D1B, GL_AND_REVERSE = 0x1502, GL_DRAW_BUFFER = 0x0C01, GL_NORMAL_ARRAY_POINTER_EXT = 0x808F, GL_MAP1_VERTEX_3 = 0x0D97, GL_MAP1_VERTEX_4 = 0x0D98, GL_STENCIL_REF = 0x0B97, GL_TEXTURE_COMPONENTS = 0x1003, GL_MAX_TEXTURE_SIZE = 0x0D33, GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff, GL_MODELVIEW_STACK_DEPTH = 0x0BA3, GL_SHADE_MODEL = 0x0B54, GL_OBJECT_LINEAR = 0x2401, GL_ALPHA_BITS = 0x0D55, GL_FEEDBACK_BUFFER_TYPE = 0x0DF2, GL_STACK_OVERFLOW = 0x0503, GL_LINE_STIPPLE = 0x0B24, GL_CCW = 0x0901, GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, GL_NORMAL_ARRAY_TYPE = 0x807E, GL_PHONG_HINT_WIN = 0x80EB, GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092, GL_OR_REVERSE = 0x150B, GL_SELECTION_BUFFER_POINTER = 0x0DF3, GL_NEAREST = 0x2600, GL_FRONT = 0x0404, GL_VERTEX_ARRAY_EXT = 0x8074, GL_LOAD = 0x0101, GL_SPOT_EXPONENT = 0x1205, GL_STENCIL_PASS_DEPTH_PASS = 0x0B96, GL_TEXTURE_INTENSITY_SIZE = 0x8061, GL_LIST_MODE = 0x0B30, GL_INDEX_LOGIC_OP = 0x0BF1, GL_COLOR_TABLE_FORMAT_EXT = 0x80D8, GL_POINT_SIZE_GRANULARITY = 0x0B13, GL_VERTEX_ARRAY = 0x8074, GL_UNPACK_LSB_FIRST = 0x0CF1, GL_PHONG_WIN = 0x80EA, GL_EYE_PLANE = 0x2502, GL_SCISSOR_BOX = 0x0C10, GL_TEXTURE_MATRIX = 0x0BA8, GL_EXP2 = 0x0801, GL_BLEND_DST = 0x0BE0, GL_LINES = 0x0001, GL_BLUE_BITS = 0x0D54, GL_FLAT = 0x1D00, GL_TEXTURE_GREEN_SIZE = 0x805D, GL_SRC_ALPHA_SATURATE = 0x0308, GL_AMBIENT_AND_DIFFUSE = 0x1602, GL_EDGE_FLAG = 0x0B43, GL_PASS_THROUGH_TOKEN = 0x0700, GL_MULT = 0x0103, GL_NOR = 0x1508, GL_STENCIL_INDEX = 0x1901, GL_COPY_PIXEL_TOKEN = 0x0706, GL_COMPILE = 0x1300, GL_ACCUM_BLUE_BITS = 0x0D5A, GL_INDEX_ARRAY = 0x8077, GL_N3F_V3F = 0x2A25, GL_TEXTURE_ENV_MODE = 0x2200, GL_INDEX_ARRAY_STRIDE_EXT = 0x8086, GL_DITHER = 0x0BD0, GL_COLOR_LOGIC_OP = 0x0BF2, GL_RENDER_MODE = 0x0C40, GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38, GL_CURRENT_RASTER_INDEX = 0x0B05, GL_PACK_ALIGNMENT = 0x0D05, GL_CURRENT_TEXTURE_COORDS = 0x0B03, GL_COLOR_ARRAY_EXT = 0x8076, GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, GL_COLOR_ARRAY_STRIDE = 0x8083, GL_4D_COLOR_TEXTURE = 0x0604, GL_OUT_OF_MEMORY = 0x0505, GL_ENABLE_BIT = 0x00002000, GL_MAP1_GRID_DOMAIN = 0x0DD0, GL_STENCIL_BITS = 0x0D57, GL_FASTEST = 0x1101, GL_STEREO = 0x0C33, GL_LUMINANCE8_ALPHA8 = 0x8045, GL_UNSIGNED_INT = 0x1405, GL_CURRENT_RASTER_COLOR = 0x0B04, GL_TEXTURE_BLUE_SIZE = 0x805E, GL_MAX_VIEWPORT_DIMS = 0x0D3A, GL_OBJECT_PLANE = 0x2501, GL_SPECULAR = 0x1202, GL_T4F_V4F = 0x2A28, GL_AMBIENT = 0x1200, GL_ACCUM_ALPHA_BITS = 0x0D5B, GL_POINT_BIT = 0x00000002, GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A, GL_RED = 0x1903, GL_ALPHA4 = 0x803B, GL_ALPHA8 = 0x803C, GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088, GL_MAP1_COLOR_4 = 0x0D90, GL_TRIANGLE_FAN = 0x0006, GL_FOG_MODE = 0x0B65, GL_TEXTURE_LUMINANCE_SIZE = 0x8060, GL_VERSION = 0x1F02, GL_RGB = 0x1907, GL_CURRENT_RASTER_DISTANCE = 0x0B09, GL_TEXTURE_COORD_ARRAY = 0x8078, GL_GEQUAL = 0x0206, GL_TEXTURE_RED_SIZE = 0x805C, GL_SELECT = 0x1C02, GL_MAX_LIGHTS = 0x0D31, GL_INDEX_OFFSET = 0x0D13, GL_V2F = 0x2A20, GL_EXT_paletted_texture = 1, GL_MODELVIEW_MATRIX = 0x0BA6, GL_LUMINANCE16_ALPHA16 = 0x8048, GL_INVERT = 0x150A, GL_CURRENT_RASTER_POSITION = 0x0B07, GL_TEXTURE_PRIORITY = 0x8066, GL_FALSE = 0, GL_FRONT_LEFT = 0x0400, GL_DEPTH_CLEAR_VALUE = 0x0B73, GL_RGBA12 = 0x805A, GL_RGBA16 = 0x805B, GL_TRANSFORM_BIT = 0x00001000, GL_BLEND_SRC = 0x0BE1, GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, GL_RED_BIAS = 0x0D15, GL_MODULATE = 0x2100, GL_NAME_STACK_DEPTH = 0x0D70, GL_ALL_ATTRIB_BITS = 0x000fffff, GL_MAX_ELEMENTS_INDICES_WIN = 0x80E9, GL_LUMINANCE12_ALPHA12 = 0x8047, GL_MAX_PIXEL_MAP_TABLE = 0x0D34, GL_VERTEX_ARRAY_SIZE_EXT = 0x807A, GL_GREEN = 0x1904, GL_VERTEX_ARRAY_TYPE = 0x807B, GL_COLOR_ARRAY_POINTER = 0x8090, GL_DONT_CARE = 0x1100, GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093, GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089, GL_MAP2_GRID_SEGMENTS = 0x0DD3, GL_VIEWPORT_BIT = 0x00000800, GL_STENCIL_WRITEMASK = 0x0B98, GL_DECAL = 0x2101, GL_EYE_LINEAR = 0x2400, GL_HINT_BIT = 0x00008000, GL_POLYGON = 0x0009, GL_CULL_FACE_MODE = 0x0B45, GL_DOUBLEBUFFER = 0x0C32, GL_POLYGON_TOKEN = 0x0703, GL_C4UB_V2F = 0x2A22, GL_C4UB_V3F = 0x2A23, GL_DOUBLE_EXT = 0x140A, GL_TEXTURE_MAG_FILTER = 0x2800, GL_INDEX_ARRAY_POINTER_EXT = 0x8091, GL_NICEST = 0x1102, GL_CLIENT_PIXEL_STORE_BIT = 0x00000001, GL_TEXTURE_COORD_ARRAY_EXT = 0x8078, GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D, GL_LINE_SMOOTH_HINT = 0x0C52, GL_SHININESS = 0x1601, GL_DRAW_PIXEL_TOKEN = 0x0705, GL_C4F_N3F_V3F = 0x2A26, GL_RED_BITS = 0x0D52, GL_MAP1_TEXTURE_COORD_1 = 0x0D93, GL_MAP1_TEXTURE_COORD_2 = 0x0D94, GL_MAP1_TEXTURE_COORD_3 = 0x0D95, GL_MAP1_TEXTURE_COORD_4 = 0x0D96, GL_DOMAIN = 0x0A02, GL_COLOR_ARRAY_TYPE_EXT = 0x8082, GL_BITMAP = 0x1A00, GL_DIFFUSE = 0x1201, GL_POLYGON_OFFSET_UNITS = 0x2A00, GL_EXT_bgra = 1, GL_FEEDBACK = 0x1C01, GL_LUMINANCE4 = 0x803F, GL_LUMINANCE_ALPHA = 0x190A, GL_NEAREST_MIPMAP_LINEAR = 0x2702, GL_FOG_END = 0x0B64, GL_BACK_LEFT = 0x0402, GL_TEXTURE_BINDING_1D = 0x8068, GL_FOG_START = 0x0B63, GL_2D = 0x0600, GL_TEXTURE_BINDING_2D = 0x8069, GL_CLAMP = 0x2900, GL_3D = 0x0601, GL_ACCUM_BUFFER_BIT = 0x00000200, GL_BYTE = 0x1400, GL_UNPACK_SKIP_ROWS = 0x0CF3, GL_LIGHT0 = 0x4000, GL_LIGHT1 = 0x4001, GL_LIGHT3 = 0x4003, GL_LIGHT4 = 0x4004, GL_LIGHT5 = 0x4005, GL_LIGHT6 = 0x4006, GL_LIGHT7 = 0x4007, GL_FILL = 0x1B02, GL_BACK_RIGHT = 0x0403, GL_4_BYTES = 0x1409, GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, GL_COLOR_CLEAR_VALUE = 0x0C22, GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, GL_LINE_STIPPLE_PATTERN = 0x0B25, GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39, GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35, GL_STENCIL_FAIL = 0x0B94, GL_COLOR_INDEX8_EXT = 0x80E5, GL_FRONT_AND_BACK = 0x0408, GL_2_BYTES = 0x1407, GL_LEFT = 0x0406, GL_FEEDBACK_BUFFER_SIZE = 0x0DF1, GL_CLEAR = 0x1500, GL_POINT_SIZE = 0x0B11, GL_NORMAL_ARRAY = 0x8075, GL_ORDER = 0x0A01, GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092, GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC, GL_NORMAL_ARRAY_EXT = 0x8075, GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C, GL_TEXTURE_HEIGHT = 0x1001, GL_LIST_BASE = 0x0B32, GL_ALPHA_TEST = 0x0BC0, GL_EQUAL = 0x0202, GL_CW = 0x0900, GL_PROJECTION_MATRIX = 0x0BA7, GL_INDEX_BITS = 0x0D51, GL_ONE = 1, GL_RETURN = 0x0102, GL_COLOR = 0x1800, GL_ZERO = 0, GL_LESS = 0x0201, GL_GREEN_BIAS = 0x0D19, GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F, GL_TEXTURE_WIDTH = 0x1000, GL_VERTEX_ARRAY_TYPE_EXT = 0x807B, GL_READ_BUFFER = 0x0C02, GL_TEXTURE = 0x1702, GL_FEEDBACK_BUFFER_POINTER = 0x0DF0, GL_LUMINANCE12_ALPHA4 = 0x8046, GL_OR = 0x1507, GL_TEXTURE_INTERNAL_FORMAT = 0x1003, GL_Q = 0x2003, GL_R = 0x2002, GL_S = 0x2000, GL_MAX_LIST_NESTING = 0x0B31, GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, GL_T2F_C3F_V3F = 0x2A2A, GL_R3_G3_B2 = 0x2A10, GL_TEXTURE_ENV_COLOR = 0x2201, GL_TEXTURE_BORDER = 0x1005, GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002, GL_BLUE_SCALE = 0x0D1A, GL_PROJECTION = 0x1701, GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, GL_PROJECTION_STACK_DEPTH = 0x0BA4, GL_COEFF = 0x0A00, GL_LIGHTING_BIT = 0x00000040, GL_SET = 0x150F, GL_SCISSOR_BIT = 0x00080000, GL_SPHERE_MAP = 0x2402, GL_ACCUM_RED_BITS = 0x0D58, GL_TEXTURE_STACK_DEPTH = 0x0BA5, GL_LUMINANCE8 = 0x8040, GL_PIXEL_MAP_G_TO_G = 0x0C77, GL_LINE_STIPPLE_REPEAT = 0x0B26, GL_FOG_BIT = 0x00000080, GL_QUADS = 0x0007, GL_EDGE_FLAG_ARRAY_EXT = 0x8079, GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95, GL_ALPHA_SCALE = 0x0D1C, GL_BITMAP_TOKEN = 0x0704, GL_TEXTURE_1D = 0x0DE0, GL_TEXTURE_2D = 0x0DE1, GL_ALPHA12 = 0x803D, GL_ALPHA16 = 0x803E, GL_TEXTURE_BORDER_COLOR = 0x1004, GL_BLEND = 0x0BE2, GL_EXTENSIONS = 0x1F03, GL_VERSION_1_1 = 1, GL_SMOOTH = 0x1D01, GL_DECR = 0x1E03, GL_STENCIL_TEST = 0x0B90, GL_GREEN_BITS = 0x0D53, GL_EVAL_BIT = 0x00010000, GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE, GL_RED_SCALE = 0x0D14, GL_SELECTION_BUFFER_SIZE = 0x0DF4, GL_ADD = 0x0104, GL_REPEAT = 0x2901, GL_ZOOM_X = 0x0D16, GL_ZOOM_Y = 0x0D17, GL_LINE_RESET_TOKEN = 0x0707, GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, GL_ACCUM_CLEAR_VALUE = 0x0B80, GL_ONE_MINUS_DST_COLOR = 0x0307, GL_POLYGON_OFFSET_FILL = 0x8037, GL_3D_COLOR_TEXTURE = 0x0603, GL_VERTEX_ARRAY_SIZE = 0x807A, GL_PIXEL_MAP_R_TO_R = 0x0C76, GL_MATRIX_MODE = 0x0BA0, GL_CURRENT_INDEX = 0x0B01, GL_ATTRIB_STACK_DEPTH = 0x0BB0, GL_LUMINANCE6_ALPHA2 = 0x8044, GL_COLOR_MATERIAL_FACE = 0x0B55, GL_EDGE_FLAG_ARRAY = 0x8079, GL_ONE_MINUS_SRC_COLOR = 0x0301, GL_COMPILE_AND_EXECUTE = 0x1301, GL_RENDER = 0x1C00, GL_ALPHA = 0x1906, GL_COLOR_INDEX16_EXT = 0x80E7, GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088, GL_LUMINANCE12 = 0x8041, GL_LUMINANCE16 = 0x8042, GL_FRONT_RIGHT = 0x0401, GL_LOGIC_OP = 0x0BF1, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B, GL_AND = 0x1501, GL_EXT_vertex_array = 1, GL_UNPACK_ALIGNMENT = 0x0CF5, GL_CURRENT_COLOR = 0x0B00, GL_LUMINANCE = 0x1909, GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, GL_TEXTURE_ENV = 0x2300, GL_SHORT = 0x1402, GL_TEXTURE_WRAP_T = 0x2803, GL_3D_COLOR = 0x0602, GL_TEXTURE_WRAP_S = 0x2802, GL_QUADRATIC_ATTENUATION = 0x1209, GL_CURRENT_NORMAL = 0x0B02, GL_TEXTURE_GEN_MODE = 0x2500, GL_RGB10 = 0x8052, GL_RGB12 = 0x8053, GL_RGB16 = 0x8054, GL_INVALID_ENUM = 0x0500, GL_NORMALIZE = 0x0BA1, GL_T4F_C4F_N3F_V4F = 0x2A2D, GL_GREATER = 0x0204, GL_SPOT_DIRECTION = 0x1204, GL_INDEX_WRITEMASK = 0x0C21, GL_MAX_ELEMENTS_VERTICES_WIN = 0x80E8, GL_NO_ERROR = 0, GL_VERTEX_ARRAY_STRIDE = 0x807C, GL_COLOR_ARRAY_SIZE_EXT = 0x8081, GL_ACCUM_GREEN_BITS = 0x0D59, GL_MAP2_NORMAL = 0x0DB2, GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, GL_EDGE_FLAG_ARRAY_POINTER = 0x8093, GL_LINE_BIT = 0x00000004, GL_COLOR_ARRAY_POINTER_EXT = 0x8090, GL_INDEX_ARRAY_STRIDE = 0x8086, GL_LINEAR_ATTENUATION = 0x1208, GL_UNPACK_SWAP_BYTES = 0x0CF0, GL_PIXEL_MAP_S_TO_S = 0x0C71, GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36, GL_POINT = 0x1B00, GL_COLOR_ARRAY_COUNT_EXT = 0x8084, GL_REPLACE = 0x1E01, GL_AUX_BUFFERS = 0x0C00, GL_POINTS = 0x0000, GL_UNPACK_ROW_LENGTH = 0x0CF2, GL_POINT_SIZE_RANGE = 0x0B12, }; void glAccum (GLenum op, GLfloat value); void glAlphaFunc (GLenum func, GLclampf ref); GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); void glArrayElement (GLint i); void glBegin (GLenum mode); void glBindTexture (GLenum target, GLuint texture); void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); void glBlendFunc (GLenum sfactor, GLenum dfactor); void glCallList (GLuint list); void glCallLists (GLsizei n, GLenum type, const GLvoid *lists); void glClear (GLbitfield mask); void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void glClearDepth (GLclampd depth); void glClearIndex (GLfloat c); void glClearStencil (GLint s); void glClipPlane (GLenum plane, const GLdouble *equation); void glColor3b (GLbyte red, GLbyte green, GLbyte blue); void glColor3bv (const GLbyte *v); void glColor3d (GLdouble red, GLdouble green, GLdouble blue); void glColor3dv (const GLdouble *v); void glColor3f (GLfloat red, GLfloat green, GLfloat blue); void glColor3fv (const GLfloat *v); void glColor3i (GLint red, GLint green, GLint blue); void glColor3iv (const GLint *v); void glColor3s (GLshort red, GLshort green, GLshort blue); void glColor3sv (const GLshort *v); void glColor3ub (GLubyte red, GLubyte green, GLubyte blue); void glColor3ubv (const GLubyte *v); void glColor3ui (GLuint red, GLuint green, GLuint blue); void glColor3uiv (const GLuint *v); void glColor3us (GLushort red, GLushort green, GLushort blue); void glColor3usv (const GLushort *v); void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); void glColor4bv (const GLbyte *v); void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); void glColor4dv (const GLdouble *v); void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void glColor4fv (const GLfloat *v); void glColor4i (GLint red, GLint green, GLint blue, GLint alpha); void glColor4iv (const GLint *v); void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); void glColor4sv (const GLshort *v); void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void glColor4ubv (const GLubyte *v); void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); void glColor4uiv (const GLuint *v); void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); void glColor4usv (const GLushort *v); void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void glColorMaterial (GLenum face, GLenum mode); void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void glCullFace (GLenum mode); void glDeleteLists (GLuint list, GLsizei range); void glDeleteTextures (GLsizei n, const GLuint *textures); void glDepthFunc (GLenum func); void glDepthMask (GLboolean flag); void glDepthRange (GLclampd zNear, GLclampd zFar); void glDisable (GLenum cap); void glDisableClientState (GLenum array); void glDrawArrays (GLenum mode, GLint first, GLsizei count); void glDrawBuffer (GLenum mode); void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void glEdgeFlag (GLboolean flag); void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); void glEdgeFlagv (const GLboolean *flag); void glEnable (GLenum cap); void glEnableClientState (GLenum array); void glEnd (void); void glEndList (void); void glEvalCoord1d (GLdouble u); void glEvalCoord1dv (const GLdouble *u); void glEvalCoord1f (GLfloat u); void glEvalCoord1fv (const GLfloat *u); void glEvalCoord2d (GLdouble u, GLdouble v); void glEvalCoord2dv (const GLdouble *u); void glEvalCoord2f (GLfloat u, GLfloat v); void glEvalCoord2fv (const GLfloat *u); void glEvalMesh1 (GLenum mode, GLint i1, GLint i2); void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); void glEvalPoint1 (GLint i); void glEvalPoint2 (GLint i, GLint j); void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); void glFinish (void); void glFlush (void); void glFogf (GLenum pname, GLfloat param); void glFogfv (GLenum pname, const GLfloat *params); void glFogi (GLenum pname, GLint param); void glFogiv (GLenum pname, const GLint *params); void glFrontFace (GLenum mode); void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLuint glGenLists (GLsizei range); void glGenTextures (GLsizei n, GLuint *textures); void glGetBooleanv (GLenum pname, GLboolean *params); void glGetClipPlane (GLenum plane, GLdouble *equation); void glGetDoublev (GLenum pname, GLdouble *params); GLenum glGetError (void); void glGetFloatv (GLenum pname, GLfloat *params); void glGetIntegerv (GLenum pname, GLint *params); void glGetLightfv (GLenum light, GLenum pname, GLfloat *params); void glGetLightiv (GLenum light, GLenum pname, GLint *params); void glGetMapdv (GLenum target, GLenum query, GLdouble *v); void glGetMapfv (GLenum target, GLenum query, GLfloat *v); void glGetMapiv (GLenum target, GLenum query, GLint *v); void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); void glGetMaterialiv (GLenum face, GLenum pname, GLint *params); void glGetPixelMapfv (GLenum map, GLfloat *values); void glGetPixelMapuiv (GLenum map, GLuint *values); void glGetPixelMapusv (GLenum map, GLushort *values); void glGetPointerv (GLenum pname, GLvoid* *params); void glGetPolygonStipple (GLubyte *mask); const GLubyte * glGetString (GLenum name); void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); void glGetTexEnviv (GLenum target, GLenum pname, GLint *params); void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); void glHint (GLenum target, GLenum mode); void glIndexMask (GLuint mask); void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); void glIndexd (GLdouble c); void glIndexdv (const GLdouble *c); void glIndexf (GLfloat c); void glIndexfv (const GLfloat *c); void glIndexi (GLint c); void glIndexiv (const GLint *c); void glIndexs (GLshort c); void glIndexsv (const GLshort *c); void glIndexub (GLubyte c); void glIndexubv (const GLubyte *c); void glInitNames (void); void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); GLboolean glIsEnabled (GLenum cap); GLboolean glIsList (GLuint list); GLboolean glIsTexture (GLuint texture); void glLightModelf (GLenum pname, GLfloat param); void glLightModelfv (GLenum pname, const GLfloat *params); void glLightModeli (GLenum pname, GLint param); void glLightModeliv (GLenum pname, const GLint *params); void glLightf (GLenum light, GLenum pname, GLfloat param); void glLightfv (GLenum light, GLenum pname, const GLfloat *params); void glLighti (GLenum light, GLenum pname, GLint param); void glLightiv (GLenum light, GLenum pname, const GLint *params); void glLineStipple (GLint factor, GLushort pattern); void glLineWidth (GLfloat width); void glListBase (GLuint base); void glLoadIdentity (void); void glLoadMatrixd (const GLdouble *m); void glLoadMatrixf (const GLfloat *m); void glLoadName (GLuint name); void glLogicOp (GLenum opcode); void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); void glMaterialf (GLenum face, GLenum pname, GLfloat param); void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); void glMateriali (GLenum face, GLenum pname, GLint param); void glMaterialiv (GLenum face, GLenum pname, const GLint *params); void glMatrixMode (GLenum mode); void glMultMatrixd (const GLdouble *m); void glMultMatrixf (const GLfloat *m); void glNewList (GLuint list, GLenum mode); void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); void glNormal3bv (const GLbyte *v); void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); void glNormal3dv (const GLdouble *v); void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); void glNormal3fv (const GLfloat *v); void glNormal3i (GLint nx, GLint ny, GLint nz); void glNormal3iv (const GLint *v); void glNormal3s (GLshort nx, GLshort ny, GLshort nz); void glNormal3sv (const GLshort *v); void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void glPassThrough (GLfloat token); void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); void glPixelStoref (GLenum pname, GLfloat param); void glPixelStorei (GLenum pname, GLint param); void glPixelTransferf (GLenum pname, GLfloat param); void glPixelTransferi (GLenum pname, GLint param); void glPixelZoom (GLfloat xfactor, GLfloat yfactor); void glPointSize (GLfloat size); void glPolygonMode (GLenum face, GLenum mode); void glPolygonOffset (GLfloat factor, GLfloat units); void glPolygonStipple (const GLubyte *mask); void glPopAttrib (void); void glPopClientAttrib (void); void glPopMatrix (void); void glPopName (void); void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); void glPushAttrib (GLbitfield mask); void glPushClientAttrib (GLbitfield mask); void glPushMatrix (void); void glPushName (GLuint name); void glRasterPos2d (GLdouble x, GLdouble y); void glRasterPos2dv (const GLdouble *v); void glRasterPos2f (GLfloat x, GLfloat y); void glRasterPos2fv (const GLfloat *v); void glRasterPos2i (GLint x, GLint y); void glRasterPos2iv (const GLint *v); void glRasterPos2s (GLshort x, GLshort y); void glRasterPos2sv (const GLshort *v); void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); void glRasterPos3dv (const GLdouble *v); void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); void glRasterPos3fv (const GLfloat *v); void glRasterPos3i (GLint x, GLint y, GLint z); void glRasterPos3iv (const GLint *v); void glRasterPos3s (GLshort x, GLshort y, GLshort z); void glRasterPos3sv (const GLshort *v); void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glRasterPos4dv (const GLdouble *v); void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glRasterPos4fv (const GLfloat *v); void glRasterPos4i (GLint x, GLint y, GLint z, GLint w); void glRasterPos4iv (const GLint *v); void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); void glRasterPos4sv (const GLshort *v); void glReadBuffer (GLenum mode); void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void glRectdv (const GLdouble *v1, const GLdouble *v2); void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); void glRectfv (const GLfloat *v1, const GLfloat *v2); void glRecti (GLint x1, GLint y1, GLint x2, GLint y2); void glRectiv (const GLint *v1, const GLint *v2); void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); void glRectsv (const GLshort *v1, const GLshort *v2); GLint glRenderMode (GLenum mode); void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void glScaled (GLdouble x, GLdouble y, GLdouble z); void glScalef (GLfloat x, GLfloat y, GLfloat z); void glScissor (GLint x, GLint y, GLsizei width, GLsizei height); void glSelectBuffer (GLsizei size, GLuint *buffer); void glShadeModel (GLenum mode); void glStencilFunc (GLenum func, GLint ref, GLuint mask); void glStencilMask (GLuint mask); void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); void glTexCoord1d (GLdouble s); void glTexCoord1dv (const GLdouble *v); void glTexCoord1f (GLfloat s); void glTexCoord1fv (const GLfloat *v); void glTexCoord1i (GLint s); void glTexCoord1iv (const GLint *v); void glTexCoord1s (GLshort s); void glTexCoord1sv (const GLshort *v); void glTexCoord2d (GLdouble s, GLdouble t); void glTexCoord2dv (const GLdouble *v); void glTexCoord2f (GLfloat s, GLfloat t); void glTexCoord2fv (const GLfloat *v); void glTexCoord2i (GLint s, GLint t); void glTexCoord2iv (const GLint *v); void glTexCoord2s (GLshort s, GLshort t); void glTexCoord2sv (const GLshort *v); void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); void glTexCoord3dv (const GLdouble *v); void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); void glTexCoord3fv (const GLfloat *v); void glTexCoord3i (GLint s, GLint t, GLint r); void glTexCoord3iv (const GLint *v); void glTexCoord3s (GLshort s, GLshort t, GLshort r); void glTexCoord3sv (const GLshort *v); void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); void glTexCoord4dv (const GLdouble *v); void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); void glTexCoord4fv (const GLfloat *v); void glTexCoord4i (GLint s, GLint t, GLint r, GLint q); void glTexCoord4iv (const GLint *v); void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); void glTexCoord4sv (const GLshort *v); void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glTexEnvf (GLenum target, GLenum pname, GLfloat param); void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); void glTexEnvi (GLenum target, GLenum pname, GLint param); void glTexEnviv (GLenum target, GLenum pname, const GLint *params); void glTexGend (GLenum coord, GLenum pname, GLdouble param); void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); void glTexGenf (GLenum coord, GLenum pname, GLfloat param); void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); void glTexGeni (GLenum coord, GLenum pname, GLint param); void glTexGeniv (GLenum coord, GLenum pname, const GLint *params); void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void glTexParameterf (GLenum target, GLenum pname, GLfloat param); void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); void glTexParameteri (GLenum target, GLenum pname, GLint param); void glTexParameteriv (GLenum target, GLenum pname, const GLint *params); void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void glTranslated (GLdouble x, GLdouble y, GLdouble z); void glTranslatef (GLfloat x, GLfloat y, GLfloat z); void glVertex2d (GLdouble x, GLdouble y); void glVertex2dv (const GLdouble *v); void glVertex2f (GLfloat x, GLfloat y); void glVertex2fv (const GLfloat *v); void glVertex2i (GLint x, GLint y); void glVertex2iv (const GLint *v); void glVertex2s (GLshort x, GLshort y); void glVertex2sv (const GLshort *v); void glVertex3d (GLdouble x, GLdouble y, GLdouble z); void glVertex3dv (const GLdouble *v); void glVertex3f (GLfloat x, GLfloat y, GLfloat z); void glVertex3fv (const GLfloat *v); void glVertex3i (GLint x, GLint y, GLint z); void glVertex3iv (const GLint *v); void glVertex3s (GLshort x, GLshort y, GLshort z); void glVertex3sv (const GLshort *v); void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); void glVertex4dv (const GLdouble *v); void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); void glVertex4fv (const GLfloat *v); void glVertex4i (GLint x, GLint y, GLint z, GLint w); void glVertex4iv (const GLint *v); void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); void glVertex4sv (const GLshort *v); void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void glViewport (GLint x, GLint y, GLsizei width, GLsizei height); ]]