-- -- Autor: BenjamÌn de la Fuente Ranea -- Fecha: 28-11-2008 -- -- Script de carga inicial -- if GameMode == E_MODE_TOURNAMENT then Sound.PlaySound(g_ActionButtonSound) else Sound.PlaySound(g_raceButtonSound) end execute("menu/garageRace_execute.lua") log("!!!!!!!!!!!!!!!!!!garageRace.lua!!!!!!!") log("isCarLocked(CupSelected,SelectedCar): ") log("CupSelected " .. CupSelected) log("SelectedCar " .. SelectedCar) if not isCarLocked(CupSelected,SelectedCar) then log("isCarLocked(CupSelected,SelectedCar): ") log("CupSelected " .. CupSelected) log("SelectedCar " .. SelectedCar) if ExistsActor("Menu") then SetActorAnim("Menu", { anim = "menu/garage_next.anm", loop = false, }) --if not ExistsActor("FadeRaceStart") then --CreateActor("ActorGeom", { name = "FadeRaceStart", model = "menu/fade_to_black.mesh", layer = LF_PANELS+4 }) --end --SetActorAnim("FadeRaceStart", { anim = "menu/fade_black_from_0_to_1_15f.anm", loop = false, }) SetActorAnim("GarageScroll", { anim = "garage/garage_scroll_end" .. SelectedCar .. ".anm", loop = false, velocity = 1.5}) if GameMode == E_MODE_TOURNAMENT then --pasar a la pantalla de siguiente carrera si es la carrera 1... if(TrackSelected == 1) then EnqueueExecuteScript("Menu",'execute("menu/tournamentFirstRace.lua")') return else DollStates.destroy() end else if(not ExistsActor("Fade")) then CreateActor("ActorGeom", { name = "Fade", model = "menu/fade_to_black.mesh", layer = LF_PANELS+4 }) end ActivateActor("Fade") SetActorAnim('Fade', { anim = 'menu/fade_black_from_0_to_1_15f.anm', loop = false, }) ClearActorAnims("Doll") SetActorAnim("Doll", { anim = "menu/dolls_out_cup" .. CupSelected .. ".anm", loop = false, }) EnqueueExecuteScript("Doll", 'DestroyActor("Doll")') end end log("!!!!!!!!!!!!!!!!!!garageRace.lua!!!!!!! postAnimAction()") EnqueueExecuteScript("Menu", 'postAnimAction()') end