-- fluids by atolon -- function onUse(cid, item, frompos, item2, topos) -- itemid means that is a creature if item2.itemid == 1 then if item.type == 0 then doPlayerSendCancel(cid,"It is empty.") else if item2.uid == cid then doChangeTypeItem(item.uid,0) if item.type == 2 then doPlayerSay(cid,"it was blood....",16) elseif item.type == 4 then doPlayerSay(cid,"it was slime!!",16) doSendMagicEffect(topos,8) elseif item.type == 3 then doPlayerSay(cid,"hit! hit! fresh beer!!",16) doPlayerSetDrunk(cid,60*1000) elseif item.type == 5 then doPlayerSay(cid,"it was fresh lemonade!!",16) elseif item.type == 11 then doPlayerSay(cid,"arrg is oil!!",16) elseif item.type == 15 then doPlayerSay(cid,"hit! hit! is wine",16) doPlayerSetDrunk(cid,60*1000) elseif item.type == 6 then doPlayerSay(cid,"ohh is milk!",16) elseif item.type == 10 then doPlayerAddHealth(cid,100) doSendMagicEffect(topos,12) elseif item.type == 13 then doPlayerSay(cid,"arrg is urine!",16) elseif item.type == 7 then random_number = math.random(30,100) doPlayerAddMana(cid,random_number) doSendMagicEffect(topos,12) doPlayerSay(cid,"Aaaaah...",1) elseif item.type == 19 then doPlayerSay(cid,"arrg is mud!",16) elseif item.type == 26 then doPlayerSay(cid,"arrg hot on my mouth!",16) doSendMagicEffect(topos,6) elseif item.type == 28 then doPlayerSay(cid,"arrg swamp water!",16) doSendMagicEffect(topos,8) else doPlayerSay(cid,"Gulp.",1) end else splash = doCreateItem(2833,item.type,topos) doChangeTypeItem(item.uid,0) doDecayItem(splash) end end --water-- elseif (item2.itemid >= 601 and item2.itemid <= 604) or (item2.itemid >= 729 and item2.itemid <= 740) then doChangeTypeItem(item.uid,1) --mud-- elseif item2.itemid == 103 then doChangeTypeItem(item.uid,19) --lava-- elseif (item2.itemid >= 709 and item2.itemid < 712) or item2.itemid == 2119 then doChangeTypeItem(item.uid,26) --mud-- elseif (item2.itemid >= 351 and item2.itemid <= 355) then doChangeTypeItem(item.uid,19) --swamp-- elseif (item2.itemid >= 713 and item2.itemid <= 716) then doChangeTypeItem(item.uid,28) --cask-- elseif item2.itemid == 2488 then doChangeTypeItem(item.uid,1) --water-- elseif item2.itemid == 2489 then doChangeTypeItem(item.uid,3) --beer-- elseif item2.itemid == 2490 then doChangeTypeItem(item.uid,15) --wine-- --end cask-- -- Blood/swamp in decayto corpse --NO FINISH-- elseif item2.itemid > 3922 and item2.itemid < 4327 then doChangeTypeItem(item.uid,2) -- End Blood/swamp in decayto corpse --NO FINISH-- else if item.type == 0 then doPlayerSendCancel(cid,"It is empty.") else splash = doCreateItem(2833,item.type,topos) doChangeTypeItem(item.uid,0) doDecayItem(splash) end end return 1 end