Sound.PlaySound(g_ActionButtonSound) SetActorAnim("Menu", { anim = "menu/first_race_leave.anm", loop = false, velocity = 1.5, }) --SetActorAnim("Fade", { anim = "menu/fade_black_from_0_to_1.anm", loop = false, }) g_backToGarage = true EnqueueExecuteScript("Menu",[[ DestroyActor("Menu") DestroyActor("Background") execute("menu/garageBegin.lua")]]) if(currentMenuScreen ~= nil) then currentMenuScreen:postFreeScreenResources() end currentMenuScreen = TGarageMenuScreen:new() currentMenuScreen:resetScreen()