local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1487) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -1.0, 0) local arr = { {1, 1, 3, 1, 1} } local arrDiag = { {0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 1, 1}, {0, 0, 0, 0, 1, 1, 0}, {0, 0, 1, 3, 1, 0, 0}, {0, 1, 1, 0, 0, 0, 0}, {1, 1, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0}, } local area = createCombatArea(arr, arrDiag) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end