local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1487) local area = createCombatArea( { {1, 1, 1}, {1, 3, 1}, {1, 1, 1} } ) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end