area = { {0, 1, 0}, {2, 0, 3}, {0, 4, 0} } attackType = ATTACK_NONE needDirection = true areaEffect = NM_ME_MAGIC_ENERGIE animationEffect = NM_ANI_NONE hitEffect = NM_ME_NONE damageEffect = NM_ME_MAGIC_ENERGIE animationColor = GREEN offensive = false drawblood = false minDmg = 0 maxDmg = 0 WildGrowthObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) SubWildGrowthObject1 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, minDmg, maxDmg) SubWildGrowthObject2 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} return doAreaGroundMagic(cid, centerpos, needDirection, areaEffect, area, WildGrowthObject:ordered(), 0, 1, SubWildGrowthObject1:ordered(), 5000, 5, SubWildGrowthObject2:ordered(), 2, 60000, 1499, 1) end