local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1487) local area = createCombatArea( { {0, 0, 1, 0, 0}, {0, 1, 1, 1, 0}, {1, 1, 3, 1, 1}, {0, 1, 1, 1, 0}, {0, 0, 1, 0, 0} } ) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end