--Door Script Edited by Danielo-- function onUse(cid, item, frompos, item2, topos) doorpos = {x=topos.x, y=topos.y, z=topos.z, stackpos=253} -- mod by Yurez doorplayer = getThingfromPos(doorpos) if doorplayer.itemid > 0 then doPlayerSendCancel(cid,"Someone is blocking the door.") return 1 end if item.itemid == 1209 then if item.actionid == 0 then doTransformItem(item.uid,1211) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1211 then doTransformItem(item.uid,1209) elseif item.itemid == 1250 then if item.actionid == 0 then doTransformItem(item.uid,1251) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1251 then doTransformItem(item.uid,1250) elseif item.itemid == 1232 then if item.actionid == 0 then doTransformItem(item.uid,1233) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1232 then doTransformItem(item.uid,1233) elseif item.itemid == 1253 then if item.actionid == 0 then doTransformItem(item.uid,1254) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1254 then doTransformItem(item.uid,1253) elseif item.itemid == 1235 then if item.actionid == 0 then doTransformItem(item.uid,1236) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1236 then doTransformItem(item.uid,1235) elseif item.itemid == 1212 then if item.actionid == 0 then doTransformItem(item.uid,1214) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1214 then doTransformItem(item.uid,1212) elseif item.itemid == 1219 then if item.actionid == 0 then doTransformItem(item.uid,1220) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1220 then doTransformItem(item.uid,1219) elseif item.itemid == 1221 then if item.actionid == 0 then doTransformItem(item.uid,1222) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1222 then doTransformItem(item.uid,1221) elseif item.itemid == 1223 then if item.actionid == 0 then doTransformItem(item.uid,1224) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1224 then doTransformItem(item.uid,1223) ---- elseif item.itemid == 1225 then if item.actionid == 0 then doTransformItem(item.uid,1226) else doPlayerSendTextMessage(cid,22,"It is locked.") end ----- elseif item.itemid == 1226 then doTransformItem(item.uid,1225) elseif item.itemid == 1227 then if item.actionid == 0 then doTransformItem(item.uid,1228) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1228 then doTransformItem(item.uid,1227) elseif item.itemid == 1229 then if item.actionid == 0 then doTransformItem(item.uid,1230) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1230 then doTransformItem(item.uid,1229) elseif item.itemid == 1231 then if item.actionid == 0 then doTransformItem(item.uid,1233) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1233 then doTransformItem(item.uid,1231) elseif item.itemid == 1234 then if item.actionid == 0 then doTransformItem(item.uid,1236) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1236 then doTransformItem(item.uid,1234) elseif item.itemid == 1237 then if item.actionid == 0 then doTransformItem(item.uid,1238) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1238 then doTransformItem(item.uid,1237) elseif item.itemid == 1239 then if item.actionid == 0 then doTransformItem(item.uid,1240) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1240 then doTransformItem(item.uid,1239) elseif item.itemid == 1241 then if item.actionid == 0 then doTransformItem(item.uid,1242) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1242 then doTransformItem(item.uid,1241) elseif item.itemid == 1243 then if item.actionid == 0 then doTransformItem(item.uid,1244) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1244 then doTransformItem(item.uid,1243) elseif item.itemid == 1245 then if item.actionid == 0 then doTransformItem(item.uid,1246) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1246 then doTransformItem(item.uid,1245) elseif item.itemid == 1247 then if item.actionid == 0 then doTransformItem(item.uid,1248) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1248 then doTransformItem(item.uid,1247) elseif item.itemid == 1249 then if item.actionid == 0 then doTransformItem(item.uid,1251) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1251 then doTransformItem(item.uid,1249) elseif item.itemid == 1252 then if item.actionid == 0 then doTransformItem(item.uid,1254) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1254 then doTransformItem(item.uid,1252) elseif item.itemid == 1255 then if item.actionid == 0 then doTransformItem(item.uid,1256) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1256 then doTransformItem(item.uid,1255) elseif item.itemid == 1257 then if item.actionid == 0 then doTransformItem(item.uid,1258) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1258 then doTransformItem(item.uid,1257) elseif item.itemid == 1259 then if item.actionid == 0 then doTransformItem(item.uid,1260) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1260 then doTransformItem(item.uid,1259) elseif item.itemid == 1261 then if item.actionid == 0 then doTransformItem(item.uid,1262) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1262 then doTransformItem(item.uid,1261) --another simple door-- elseif item.itemid == 1634 then if item.actionid == 0 then doTransformItem(item.uid,1635) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1635 then doTransformItem(item.uid,1634) elseif item.itemid == 1636 then if item.actionid == 0 then doTransformItem(item.uid,1637) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1637 then doTransformItem(item.uid,1636) --another simple door-- elseif item.itemid == 1638 then if item.actionid == 0 then doTransformItem(item.uid,1639) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1639 then doTransformItem(item.uid,1638) elseif item.itemid == 5082 then if item.actionid == 0 then doTransformItem(item.uid,5083) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 5083 then doTransformItem(item.uid,5082) elseif item.itemid == 5084 then if item.actionid == 0 then doTransformItem(item.uid,5085) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 5085 then doTransformItem(item.uid,5084) elseif item.itemid == 4913 then if item.actionid == 0 then doTransformItem(item.uid,4914) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 4914 then doTransformItem(item.uid,4913) elseif item.itemid == 4915 then if item.actionid == 0 then doTransformItem(item.uid,4916) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 4916 then doTransformItem(item.uid,4915) elseif item.itemid == 3535 then if item.actionid == 0 then doTransformItem(item.uid,3537) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 3537 then doTransformItem(item.uid,3535) elseif item.itemid == 3536 then if item.actionid == 0 then doTransformItem(item.uid,3537) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 3537 then doTransformItem(item.uid,3536) elseif item.itemid == 3538 then if item.actionid == 0 then doTransformItem(item.uid,3539) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 3539 then doTransformItem(item.uid,3538) elseif item.itemid == 3540 then if item.actionid == 0 then doTransformItem(item.uid,3541) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 3541 then doTransformItem(item.uid,3540) elseif item.itemid == 3542 then if item.actionid == 0 then doTransformItem(item.uid,3543) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 3543 then doTransformItem(item.uid,3542) elseif item.itemid == 3544 then if item.actionid == 0 then doTransformItem(item.uid,3546) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 3546 then doTransformItem(item.uid,3544) elseif item.itemid == 3545 then if item.actionid == 0 then doTransformItem(item.uid,3546) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 3546 then doTransformItem(item.uid,3545) elseif item.itemid == 3547 then if item.actionid == 0 then doTransformItem(item.uid,3548) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 3548 then doTransformItem(item.uid,3547) elseif item.itemid == 3549 then if item.actionid == 0 then doTransformItem(item.uid,3550) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 3550 then doTransformItem(item.uid,3549) elseif item.itemid == 3551 then if item.actionid == 0 then doTransformItem(item.uid,3552) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 3552 then doTransformItem(item.uid,3551) elseif item.itemid == 1640 then if item.actionid == 0 then doTransformItem(item.uid,1641) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1641 then doTransformItem(item.uid,1640) elseif item.itemid == 1213 then if item.actionid == 0 then doTransformItem(item.uid,1214) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1214 then doTransformItem(item.uid,1213) elseif item.itemid == 1210 then if item.actionid == 0 then doTransformItem(item.uid,1211) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1211 then doTransformItem(item.uid,1210) elseif item.itemid == 1539 then if item.actionid == 0 then doTransformItem(item.uid,1540) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1540 then doTransformItem(item.uid,1539) elseif item.itemid == 1541 then if item.actionid == 0 then doTransformItem(item.uid,1542) else doPlayerSendTextMessage(cid,22,"It is locked.") end elseif item.itemid == 1542 then doTransformItem(item.uid,1541) else return 0 end return 1 end