-- -- Autor: BenjamÌn de la Fuente Ranea -- Fecha: 28-11-2008 -- -- Script de carga inicial -- if not g_backMenu then Sound.PlaySound(g_ActionButtonSound) end execute("menu/difficultyOk_execute.lua") ClearActorAnims("Menu", true, true) if UserLevel == 0 then SetActorAnim("Menu", { anim = "menu/difficulty_beginnerend.anm", loop = false, }) elseif UserLevel == 1 then SetActorAnim("Menu", { anim = "menu/difficulty_driverend.anm", loop = false, }) elseif UserLevel == 2 then SetActorAnim("Menu", { anim = "menu/difficulty_aceend.anm", loop = false, }) end SetActorAnim("Menu", { anim = "menu/difficulty_end.anm", loop = false, }) if not g_backMenu then if(not ExistsActor("Fade")) then CreateActor("ActorGeom", { name = "Fade", model = "menu/fade_to_black.mesh", layer = LF_PANELS+4 }) end SetActorAnim('Fade', { anim = 'menu/fade_black_from_0_to_1_15f.anm', loop = false, }) end SetText("difficultyText_fg", "") SetText("difficultyText_bg", "") SetText("difficultyLevelIAText_fg", "") SetText("difficultyLevelIAText_bg", "") SetText("difficultyLevelSpeedText_fg", "") SetText("difficultyLevelSpeedText_bg", "") --fade to black EnqueueExecuteScript("Fade", "difficultyOk()") if(currentMenuScreen ~= nil) then currentMenuScreen:postFreeScreenResources() end currentMenuScreen = TCupMenuScreen:new() currentMenuScreen:resetScreen()