-- -- Autor: BenjamÌn de la Fuente Ranea -- Fecha: 28-11-2008 -- -- Script de carga inicial -- Sound.PlaySound(g_SelectionButtonSound) ClearActorAnims("Menu", true, true) if UserLevel == 0 then local anim = SetActorAnim("Menu", { anim = "menu/difficulty_beginnerend.anm", loop = false, }) --ConfigureAnimBlending(anim, 10, 1) elseif UserLevel == 2 then SetActorAnim("Menu", { anim = "menu/difficulty_aceend.anm", loop = false, }) end SetActorAnim("Menu", { anim = "menu/difficulty_driverstart.anm", loop = false, }) UserLevel = 1 SetText("difficultyText_fg", g_Text.difficultyText.driver) SetText("difficultyText_bg", g_Text.difficultyText.driver) SetText("difficultyLevelIAText_fg", g_Text.opponentType.kind) SetText("difficultyLevelIAText_bg", g_Text.opponentType.kind) SetText("difficultyLevelSpeedText_fg", g_Text.speedType.manual) SetText("difficultyLevelSpeedText_bg", g_Text.speedType.manual)