-- -- Autor: BenjamÌn de la Fuente Ranea -- Fecha: 28-11-2008 -- -- Script de carga inicial -- Sound.PlaySound(g_ActionButtonSound) ClearActorAnims("Menu", true, true) if UserLevel == 0 then SetActorAnim("Menu", { anim = "menu/difficulty_beginnerend.anm", loop = false, }) elseif UserLevel == 1 then SetActorAnim("Menu", { anim = "menu/difficulty_driverend.anm", loop = false, }) elseif UserLevel == 2 then SetActorAnim("Menu", { anim = "menu/difficulty_aceend.anm", loop = false, }) end SetActorAnim("Menu", { anim = "menu/difficulty_back.anm", loop = false, velocity = 2}) SetText("difficultyText_fg", "") SetText("difficultyText_bg", "") SetText("difficultyLevelIAText_fg", "") SetText("difficultyLevelIAText_bg", "") SetText("difficultyLevelSpeedText_fg", "") SetText("difficultyLevelSpeedText_bg", "") EnqueueExecuteScript("Menu", "difficultyBack()") function difficultyBack() DestroyActor("DifficultyText") DestroyActor("Menu") g_backMenu = true execute("menu/mainStart.lua") end if(currentMenuScreen ~= nil) then currentMenuScreen:postFreeScreenResources() end currentMenuScreen = TMainMenuScreen:new() currentMenuScreen:resetScreen()