--[[ Copyright (c) 2009 Edvin "Lego3" Linge Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local action_die_tick; action_die_tick = permanent"action_die_tick"( function(humanoid) local action = humanoid.action_queue[1] local phase = action.phase local mirror = humanoid.last_move_direction == "east" and 0 or 1 if phase == 0 then action.phase = 1 if humanoid.die_anims.extra_east ~= nil and humanoid.humanoid_class ~= "Standard Female Patient" then humanoid:setTimer(humanoid.world:getAnimLength(humanoid.die_anims.extra_east), action_die_tick) humanoid:setAnimation(humanoid.die_anims.extra_east, mirror) else action_die_tick(humanoid) end elseif phase == 1 then action.phase = 2 humanoid:setTimer(11, action_die_tick) humanoid:setAnimation(humanoid.die_anims.rise_east, mirror) elseif phase == 2 then action.phase = 3 humanoid:setTimer(11, action_die_tick) humanoid:setAnimation(humanoid.die_anims.wings_east, mirror) elseif phase == 3 then action.phase = 4 humanoid:setTimer(15, action_die_tick) humanoid:setAnimation(humanoid.die_anims.hands_east, mirror) elseif phase == 4 then action.phase = 5 humanoid:setTimer(30, action_die_tick) humanoid:setAnimation(humanoid.die_anims.fly_east, mirror) humanoid:setTilePositionSpeed(humanoid.tile_x, humanoid.tile_y, nil, nil, 0, -4) else humanoid:setHospital(nil) humanoid.world:destroyEntity(humanoid) end end) local function action_die_start(action, humanoid) if math.random(0, 1) == 1 then humanoid.last_move_direction = "east" else humanoid.last_move_direction = "south" end local direction = humanoid.last_move_direction local anims = humanoid.die_anims assert(anims, "Error: no death animation for humanoid ".. humanoid.humanoid_class) action.must_happen = true -- TODO: Right now the angel version of death is the only possibility -- The Grim Reaper should sometimes also have a go. local fall = anims.fall_east -- A special case for the female slack tongue patient. The fall is split into different animations if humanoid.humanoid_class == "Standard Female Patient" and humanoid.disease and humanoid.disease.id == "slack_tongue" and humanoid.hospital then fall = anims.extra_east humanoid:setLayer(0, humanoid.layers[0] - 8) end if direction == "east" then humanoid:setAnimation(anims.fall_east, 0) elseif direction == "south" then humanoid:setAnimation(anims.fall_east, 1) end action.phase = 0 humanoid:setTimer(humanoid.world:getAnimLength(fall), action_die_tick) end return action_die_start