Sound.PlaySound(g_ActionButtonSound) ClearActorAnims("Menu") SetActorAnim("Menu", { anim = "menu/credits_back.anm", loop = false, }) SetActorAnim("Fade", { anim = "menu/fade_black_from_0_to_1.anm", loop = false, }) g_backFromFadeBlack = true EnqueueExecuteScript("Fade", [[ DestroyActor('Background') DestroyActor('Credit_lines') DestroyActor('Menu') execute('menu/mainStart.lua')]]) if(currentMenuScreen ~= nil) then currentMenuScreen:postFreeScreenResources() end currentMenuScreen = TMainMenuScreen:new() currentMenuScreen:resetScreen()