-- -- Autor: Benjam√ån de la Fuente Ranea -- Fecha: 23-12-2008 -- -- Script con la descripciÛn del circuito -- -- Se registra la copa con los ids de achievements RegisterCup(3, { Distribution = { leaderboard = "295353", easyBronze = "307982", easySilver = "307992", easyGold = "308002", mediumBronze = "308072", mediumSilver = "308082", mediumGold = "308092", hardBronze = "308162", hardSilver = "308172", hardGold = "308182", }, QA = { leaderboard = "347053", easyBronze = "417374", easySilver = "417384", easyGold = "417394", mediumBronze = "417474", mediumSilver = "417484", mediumGold = "417494", hardBronze = "417574", hardSilver = "417584", hardGold = "417604", } }) RegisterCircuit(3, 2, { name = "circuit_stadium1.lua", comercialName = "Avalanche", bigPreview = "big_prev_circuit_13.pvr", model = "circuit_stadium1.mesh", leaderboardId = { Distribution = "295363", QA = "347073" }, lightMap = "", groundNodes = "Circuit,Circuit_02,Circuit_03,Circuit_04,Circuit_05,Backgrnd,barrera,paredentro,paredentro_02,paredentro_03", noRayCollision = "barrera", physicsNodes = "Item:ActorGeom:Nitro(1),Item:ActorGeom:Nitro(2)", camera = "circuit_stadium1", cutscene = "flyby_stadium1", nLaps = 6, --Por defecto 6 -- Velocidades m·ximas usadas por la IA para este circuito -- <= 0 para velocidad m·xima del vehÌculo -- > 0 para velocidad explÌcita controlPointsData = { _1 = { max = -1, min = 250 }, _2 = { max = 340, min = 150 }, _3 = { max = 360, min = 170 }, _4 = { max = -1, min = 150 }, _5 = { max = 350, min = 160 }, _6 = { max = 340, min = 150 }, _7 = { max = -1, min = 250 }, _8 = { max = 330, min = 150 }, _9 = { max = 360, min = 170 }, _10 = { max = -1, min = 150 }, _11 = { max = 340, min = 150 }, _12 = { max = -1, min = 250 }, --_13 = { max = 320, min = 240 }, _14 = { max = -1, min = 250 }, }, respawnPoints = { 1,2,3,4,5,6,7,8,10,11,12,13,14 }, nitroPoints = { 4,9,12,14 }, itemDecisionPoints = { 2,12 }, preInit = function() execute("circuits/circuit_common.lua") if GetHWPerformance() > HWP_LOW then function liebre(_ndx) return { model = "circuitStuff/liebre.mesh" } end else function liebre(_ndx) return { model = "" } end end end, onInit = function() if GetHWPerformance() > HWP_LOW then SetActorAnim("Circuit", { anim = "circuitStuff/circuit_stadium1.anm", loop = true, }) end SetActorAnim("Nitro(1)", { anim = "circuitStuff/nitro.anm", loop = true, }) SetActorAnim("Nitro(2)", { anim = "circuitStuff/nitro.anm", loop = true, }) end, })