-- -- Autor: Benjam√ån de la Fuente Ranea -- Fecha: 23-12-2008 -- -- Script con la descripciÛn del circuito -- -- Se registra la copa con los ids de achievements RegisterCup(2, { Distribution = { leaderboard = "319233", easyBronze = "307952", easySilver = "307962", easyGold = "307972", mediumBronze = "308042", mediumSilver = "308052", mediumGold = "308062", hardBronze = "308132", hardSilver = "308142", hardGold = "308152", }, QA = { leaderboard = "346963", easyBronze = "417334", easySilver = "417354", easyGold = "417364", mediumBronze = "417434", mediumSilver = "417454", mediumGold = "417464", hardBronze = "417534", hardSilver = "417544", hardGold = "417554", } }) RegisterCircuit(2, 1, { name = "circuit_offroad1.lua", comercialName = "Little Canyon", bigPreview = "big_prev_circuit_7.pvr", model = "circuit_offroad1.mesh", leaderboardId = { Distribution = "295293", QA = "346973" }, lightMap = "", groundNodes = "Circuit,Circuit_02,Circuit_03,Circuit_04,Backgrnd,Obstaculos,Rampas02,Rampas03,rodea,pedruscon,paredfuera", noRayCollision = "rodea,pedruscon", physicsNodes = "Item:ActorGeom:Nitro(1)", camera = "circuit_offroad1", cutscene = "flyby_offroad1", nLaps = 6, --Por defecto 6 -- Velocidades m·ximas usadas por la IA para este circuito -- <= 0 para velocidad m·xima del vehÌculo -- > 0 para velocidad explÌcita controlPointsData = { _1 = { max = -1, min = 160 }, --_5 = { max = 250, min = 200 }, --_6 = { max = -1, min = 200 }, --_9 = { max = 260, min = 200 }, --_12 = { max = -1, min = 200 }, _13 = { max = 280, min = 140 }, _14 = { max = -1, min = 160 }, --_15 = { max = -1, min = 260 }, --_16 = { max = 270, min = 200 }, --_17 = { max = -1, min = 280 }, }, respawnPoints = { 1,2,3,4,5,6,7,8,9,10,11,12,14,15,17,18,22 }, nitroPoints = { 7,12,16 }, itemDecisionPoints = { 12 }, preInit = function() execute("circuits/circuit_common.lua") function flag(_id) return { model = "circuitStuff/flagcicle_offr.mesh", name = "flag" .. _id, } end end, onInit = function() SetActorAnim("Nitro(1)", {anim = "circuitStuff/nitro.anm", loop = true, }) SetActorAnim("flag1", {anim = "circuitStuff/flagcicle.anm", loop = true, }) SetActorAnim("flag2", {anim = "circuitStuff/flagcicle.anm", loop = true, }) SetActorAnim("flag3", {anim = "circuitStuff/flagcicle.anm", loop = true, }) end, })