-- -- Autor: Benjam√ån de la Fuente Ranea -- Fecha: 23-12-2008 -- -- Script con la descripciÛn del circuito -- -- Se registra la copa con los ids de achievements RegisterCup(1, { Distribution = { leaderboard = "295193", easyBronze = "307922", easySilver = "307932", easyGold = "307942", mediumBronze = "308012", mediumSilver = "308022", mediumGold = "308032", hardBronze = "308102", hardSilver = "308112", hardGold = "308122", }, QA = { leaderboard = "346953", easyBronze = "417304", easySilver = "417314", easyGold = "417324", mediumBronze = "417404", mediumSilver = "417414", mediumGold = "417424", hardBronze = "417504", hardSilver = "417514", hardGold = "417524", } }) RegisterCircuit(1, 1, { name = "circuit_indoor1.lua", comercialName = "The Corner", bigPreview = "big_prev_circuit_1.pvr", model = "circuit_indoor1.mesh", leaderboardId = { Distribution = "295183", QA = "346453", Lite = "362053" }, lightMap = "indoor1_lightmap.png", groundNodes = "backgrnd,Obstacles,Obstacles_02,Obstacles_03,Ramps,Ramps_02,Bumps,limites", noRayCollision = "limites", physicsNodes = "Item:ActorGeom:Nitro(1)" .. iif (GetHWPerformance() <= HWP_LOW, "", ",MoveFlag(\"flag(1)\"),MoveFlag(\"flag(2)\")"), camera = "circuit_indoor1", cutscene = "flyby_indoor1", nLaps = 7, --Por defecto 7 -- Velocidades m·ximas usadas por la IA para este circuito -- <= 0 para velocidad m·xima del vehÌculo -- > 0 para velocidad explÌcita controlPointsData = { _1 = { max = -1, min = 160 }, _2 = { max = 220, min = 135 }, --200 _3 = { max = 260, min = 140 }, _4 = { max = -1, min = 160 }, --_5 = { max = 240, min = 160 }, _6 = { max = 255, min = 150 }, _7 = { max = 200, min = 125 }, _8 = { max = 280, min = 155 }, _9 = { max = 235, min = 120 }, _10 = { max = 220, min = 120 }, _11 = { max = -1, min = 155 }, _12 = { max = 230, min = 120 }, _13 = { max = 250, min = 190 }, -- Salto _14 = { max = -1, min = 160 } }, respawnPoints = { 1,2,3,4,5,6,7,8,10,11,12,13,14 }, nitroPoints = { 3.3,4,4.1,14.3 }, itemDecisionPoints = { 9.7 }, preInit = function() execute("circuits/circuit_common.lua") if GetHWPerformance() > HWP_LOW then function flag(_id) return { model = "circuitStuff/flag.mesh" } end function MoveFlag(_flagName) SetActorAnim(_flagName, { anim = "circuitStuff/flagindoor.anm", loop = false, }) end else function flag(_id) return { model = "" } end function MoveFlag(_flagName) end end end, onInit = function() SetActorAnim("Nitro(1)", { anim = "circuitStuff/nitro.anm", loop = true, }) end, })