-- -- Autor: Benjam√ån de la Fuente Ranea -- Fecha: 23-12-2008 -- -- Script con la descripciÛn del circuito -- RegisterCircuit(1, 3, { name = "circuit_indoor3.lua", comercialName = "Crossroads", bigPreview = "big_prev_circuit_3.pvr", model = "circuit_indoor3.mesh", leaderboardId = { Distribution = "295213", QA = "346913" }, lightMap = "", groundNodes = "Backgrnd,Obstaculos,Obstaculos_02,Obstaculos_03,Obstaculos_04,URamp,Barreras,Barreras_02,Barreras_03,Barreras_04,Barreras_05,Rampas,Rodea", noRayCollision = "Rodea", physicsNodes = "Cone:cono_1,Cone:cono_2,Cone:cono_3,Cone:cono_4,Cone:cono_6,Cone:cono_7,Cone:cono_8,Cone:cono_10,Cone:cono_11,Cone:cono_12,Item:ActorGeom:Nitro(1),Item:ActorGeom:Nitro(2),Box02,Box01,Box09,Box11" .. iif (GetHWPerformance() <= HWP_LOW, "", ",MoveFlag(\"flag(1)\"),MoveFlag(\"flag(2)\"),MoveFlag(\"flag(3)\"),MoveFlag(\"flag(6)\"),MoveFlag(\"flag(7)\"),MoveFlag(\"flag(8)\"),MoveFlag(\"flag(9)\"),MoveFlag(\"flag(10)\")"), camera = "circuit_indoor3", cutscene = "flyby_indoor3", nLaps = 7, --Por defecto 7 -- Velocidades m·ximas usadas por la IA para este circuito -- <= 0 para velocidad m·xima del vehÌculo -- > 0 para velocidad explÌcita controlPointsData = { _1 = { max = -1, min = 160 }, _5 = { max = -1, min = 160 }, _6 = { max = 220, min = 120 }, _7 = { max = -1, min = 170 }, _8 = { max = 275, min = 155 }, _9 = { max = 275, min = 160 }, _11 = { max = -1, min = 160 }, _15 = { max = -1, min = 160 }, _17 = { max = 290, min = 180 }, -- Half pipe _18 = { max = 255, min = 180 }, -- Half pipe _19 = { max = -1, min = 160 }, }, respawnPoints = { 1,4,5,7,9,11,13,15,16,19 }, nitroPoints = { 19,3,11,16 }, itemDecisionPoints = { 9,15 }, preInit = function() execute("circuits/circuit_common.lua") if GetHWPerformance() > HWP_LOW then function flag(_id) return { model = "circuitStuff/flag.mesh" } end function MoveFlag(_flagName) SetActorAnim(_flagName, { anim = "circuitStuff/flagindoor.anm", loop = false, }) end else function flag(_id) return { model = "" } end function MoveFlag(_flagName) end end end, onInit = function() SetActorAnim("Nitro(1)", { anim = "circuitStuff/nitro.anm", loop = true, }) SetActorAnim("Nitro(2)", { anim = "circuitStuff/nitro.anm", loop = true, }) end, })