--[[ Copyright (c) 2009 Manuel König Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local room = {} room.id = "cardiogram" room.level_config_id = 13 room.class = "CardiogramRoom" room.name = _S.rooms_short.cardiogram room.tooltip = _S.tooltip.rooms.cardiogram room.build_cost = 1500 room.objects_additional = { "extinguisher", "radiator", "plant", "bin" } room.objects_needed = { cardio = 1, screen = 1 } room.build_preview_animation = 918 room.categories = { diagnosis = 3, } room.minimum_size = 4 room.wall_type = "yellow" room.floor_tile = 19 room.required_staff = { Doctor = 1, } room.maximum_staff = room.required_staff room.call_sound = "reqd001.wav" room.handyman_call_sound = "maint010.wav" class "CardiogramRoom" (Room) function CardiogramRoom:CardiogramRoom(...) self:Room(...) end function CardiogramRoom:commandEnteringStaff(staff) self.staff_member = staff staff:setNextAction{name = "meander"} return Room.commandEnteringStaff(self, staff) end function CardiogramRoom:commandEnteringPatient(patient) local screen, sx, sy = self.world:findObjectNear(patient, "screen") patient:walkTo(sx, sy) patient:queueAction{ name = "use_screen", object = screen, after_use = --[[persistable:cardiogram_screen_after_use1]] function() local staff = self.staff_member if not staff or patient.going_home then -- If, by some fluke, the staff member left the room while the -- patient used the screen, then the patient should get changed -- again (they will already have been instructed to leave by the -- staff leaving). patient:queueAction({ name = "use_screen", object = screen, must_happen = true, }, 1) return end local cardio, cx, cy = self.world:findObjectNear(patient, "cardio") staff:walkTo(cardio:getSecondaryUsageTile()) local staff_idle = {name = "idle"} staff:queueAction(staff_idle) patient:walkTo(cx, cy) local timer = 6 local phase = -2 patient:queueAction{ name = "multi_use_object", object = cardio, use_with = staff, must_happen = true, -- set so that the second use_screen always happens prolonged_usage = true, loop_callback = --[[persistable:cardiogram_cardio_loop_callback]] function(action) if not action.on_interrupt then action.prolonged_usage = false patient.num_animation_ticks = 1 return end timer = timer - 1 if timer == 0 then phase = phase + 1 if phase == 3 then action.prolonged_usage = false else patient.num_animation_ticks = 3 - math.abs(phase) end timer = 6 else action.secondary_anim = 1030 end end, after_use = --[[persistable:cardiogram_cardio_after_use]] function() if #staff.action_queue == 1 then staff:setNextAction{name = "meander"} else staff:finishAction(staff_idle) end end, } patient:queueAction{ name = "walk", x = sx, y = sy, must_happen = true, no_truncate = true, } patient:queueAction{ name = "use_screen", object = screen, must_happen = true, after_use = --[[persistable:cardiogram_screen_after_use2]] function() if #patient.action_queue == 1 then self:dealtWithPatient(patient) end end, } end, } return Room.commandEnteringPatient(self, patient) end function CardiogramRoom:onHumanoidLeave(humanoid) if self.staff_member == humanoid then self.staff_member = nil end Room.onHumanoidLeave(self, humanoid) end return room