local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED) setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_INVISIBLE) local arr = { {0, 0, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 3, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 0, 0} } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end