--[[ Copyright (c) 2009 Edvin "Lego3" Linge Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] dofile "dialogs/fullscreen" --! Bank manager (for loans / insurance companies) and bank statement fullscreen windows. class "UIBankManager" (UIFullscreen) function UIBankManager:UIBankManager(ui) self:UIFullscreen(ui) local gfx = ui.app.gfx if not pcall(function() self.background = gfx:loadRaw("Bank01V", 640, 480) self.stat_background = gfx:loadRaw("Stat01V", 640, 480) local palette = gfx:loadPalette("QData", "Bank01V.pal") palette:setEntry(255, 0xFF, 0x00, 0xFF) -- Make index 255 transparent self.panel_sprites = gfx:loadSpriteTable("QData", "Bank02V", true, palette) self.font = gfx:loadFont("QData", "Font36V", false, palette) -- The statistics font palette = gfx:loadPalette("QData", "Stat01V.pal") palette:setEntry(255, 0xFF, 0x00, 0xFF) -- Make index 255 transparent self.stat_font = gfx:loadFont("QData", "Font37V", false, palette) end) then ui:addWindow(UIInformation(ui, {_S.errors.dialog_missing_graphics})) self:close() return end -- Button so that the user can click in the middle and get the statistics page and -- vice versa self.stat_button = self:addPanel(0, 230, 100) :makeButton(0, 0, 160, 300, 0, self.showStatistics) self.return_from_stat_button = self:addPanel(0, 0, 0) :makeButton(0, 0, 640, 440, 0, self.hideStatistics) self.return_from_stat_button.enabled = false -- Buttons -- The close button needs to be movable self.close_panel = self:addPanel(0, 607, 448) self.close_button = self.close_panel:makeButton(0, 0, 26, 26, 4, self.close):setTooltip(_S.tooltip.bank_manager.close) self:addPanel(0, 192, 265):makeButton(0, 0, 21, 21, 6, self.increaseLoan):setTooltip(_S.tooltip.bank_manager.borrow_5000) self:addPanel(0, 50, 265):makeButton(0, 0, 21, 21, 5, self.decreaseLoan):setTooltip(_S.tooltip.bank_manager.repay_5000) self.graph_buttons = { self:addPanel(0, 547, 157):makeButton(0, 0, 42, 23, 3, self.showGraph1):setTooltip(_S.tooltip.bank_manager.show_graph:format(self.ui.hospital.insurance[1])), self:addPanel(0, 547, 217):makeButton(0, 0, 42, 23, 3, self.showGraph2):setTooltip(_S.tooltip.bank_manager.show_graph:format(self.ui.hospital.insurance[2])), self:addPanel(0, 547, 277):makeButton(0, 0, 42, 23, 3, self.showGraph3):setTooltip(_S.tooltip.bank_manager.show_graph:format(self.ui.hospital.insurance[3])) } self.graph = self:addPanel(1, 417, 150) self.graph.visible = false self.graph.enabled = false self.return_from_graph_button = self:addPanel(0, 547, 277) self.return_from_graph_button:makeButton(0, 0, 42, 23, 2, self.returnFromGraph):setTooltip(_S.tooltip.bank_manager.graph_return) self.return_from_graph_button.visible = false self.return_from_graph_button.enabled = false self:makeTooltip(_S.tooltip.bank_manager.hospital_value, 60, 105, 203, 157) self:makeTooltip(_S.tooltip.bank_manager.balance, 60, 170, 203, 222) self:makeTooltip(_S.tooltip.bank_manager.current_loan, 60, 235, 203, 287) self:makeTooltip(_S.tooltip.bank_manager.interest_payment, 60, 300, 203, 352) local --[[persistable:insurance_tooltip_template]] function insurance_tooltip(i) return --[[persistable:insurance_tooltip]] function() if not self.graph.visible then return _S.tooltip.bank_manager.insurance_owed:format(self.ui.hospital.insurance[i]) end end end self:makeDynamicTooltip(insurance_tooltip(1), 430, 128, 589, 180) self:makeDynamicTooltip(insurance_tooltip(2), 430, 188, 589, 240) self:makeDynamicTooltip(insurance_tooltip(3), 430, 248, 589, 300) self:makeTooltip(_S.tooltip.bank_manager.inflation_rate, 430, 308, 589, 331) self:makeTooltip(_S.tooltip.bank_manager.interest_rate, 430, 337, 589, 360) -- TODO: The bank manager's eyes, eyebrows and mouth -- TODO: Add the insurance companies "for real" and draw graphs end function UIBankManager:draw(canvas, x, y) local hospital = self.ui.hospital -- Either draw the statistics page or the normal bank page if self.showingStatistics then local font = self.stat_font self.stat_background:draw(canvas, self.x + x, self.y + y) UIFullscreen.draw(self, canvas, x, y) x, y = self.x + x, self.y + y -- Titles font:draw(canvas, _S.bank_manager.statistics_page.date, x + 44, y + 37, 65, 0) font:draw(canvas, _S.bank_manager.statistics_page.details, x + 125, y + 40, 230, 0) font:draw(canvas, _S.bank_manager.statistics_page.money_out, x + 373, y + 42, 70, 0) font:draw(canvas, _S.bank_manager.statistics_page.money_in, x + 449, y + 41, 70, 0) font:draw(canvas, _S.bank_manager.statistics_page.balance, x + 525, y + 40, 70, 0) -- Each transaction -- A for loop going backwards for no = 1, #hospital.transactions do local values = hospital.transactions[#hospital.transactions - no + 1] local current_y = no * 15 + y + 60 font:draw(canvas, values.day .. " " .. _S.months[values.month], x + 48, current_y) font:draw(canvas, values.desc, x + 129, current_y) if values.spend then font:draw(canvas, "$ " .. values.spend, x + 377, current_y) else font:draw(canvas, "$ " .. values.receive, x + 453, current_y) end font:draw(canvas, "$ " .. values.balance, x + 529, current_y) end -- Summary font:draw(canvas, _S.bank_manager.statistics_page.current_balance, x + 373, y + 420, 140, 0) font:draw(canvas, "$ " .. hospital.balance, x + 526, y + 421, 70, 0) else local font = self.font self.background:draw(canvas, self.x + x, self.y + y) UIFullscreen.draw(self, canvas, x, y) x, y = self.x + x, self.y + y -- The left side font:draw(canvas, _S.bank_manager.hospital_value, x + 60, y + 109, 143, 0) font:draw(canvas, "$ " .. hospital.value, x + 60, y + 139, 143, 0) font:draw(canvas, _S.bank_manager.balance, x + 60, y + 174, 143, 0) font:draw(canvas, "$ " .. hospital.balance, x + 60, y + 204, 143, 0) font:draw(canvas, _S.bank_manager.current_loan, x + 60, y + 239, 143, 0) font:draw(canvas, "$ " .. hospital.loan, x + 60, y + 269, 143, 0) font:draw(canvas, _S.bank_manager.interest_payment, x + 60, y + 305, 143, 0) local interest = math.floor(hospital.loan * hospital.interest_rate / 12) font:draw(canvas, "$ " .. interest, x + 60, y + 334, 143, 0) -- The right side font:draw(canvas, _S.bank_manager.insurance_owed, x + 430, y + 102, 158, 0) if self.graph.visible then font:draw(canvas, hospital.insurance[self.chosen_insurance], x + 430, y + 132, 158, 0) else font:draw(canvas, hospital.insurance[1], x + 430, y + 132, 158, 0) font:draw(canvas, "$ 0", x + 430, y + 162, 100, 0) font:draw(canvas, hospital.insurance[2], x + 430, y + 192, 158, 0) font:draw(canvas, "$ 0", x + 430, y + 222, 100, 0) font:draw(canvas, hospital.insurance[3], x + 430, y + 252, 158, 0) font:draw(canvas, "$ 0", x + 430, y + 282, 100, 0) end font:draw(canvas, _S.bank_manager.inflation_rate, x + 430, y + 312, 100, 0) font:draw(canvas, hospital.inflation_rate*100 .. " %", x + 550, y + 313, 38, 0) font:draw(canvas, _S.bank_manager.interest_rate, x + 430, y + 342, 100, 0) font:draw(canvas, hospital.interest_rate*100 .. " %", x + 550, y + 342, 38, 0) end end function UIBankManager:onMouseMove(x, y, ...) local ui = self.ui if x > 0 and x < 640 and y > 0 and y < 480 then ui:setCursor(ui.app.gfx:loadMainCursor("bank")) -- Set dollar cursor else ui:setCursor(ui.default_cursor) -- Return to default cursor end end function UIBankManager:close() local ui = self.ui ui:setCursor(ui.default_cursor) -- Return to default cursor UIFullscreen.close(self) end function UIBankManager:showStatistics() if self.closed then return end self.ui:playSound("selectx.wav") -- close any open graphs if self.graph.visible then self:returnFromGraph() end self.showingStatistics = true self.return_from_stat_button.enabled = true self.stat_button.enabled = false -- The close button has been slightly moved. local panel = self.close_panel panel.x = panel.x - 6 panel.y = panel.y - 6 local btn = self.close_button btn.x = btn.x - 6 btn.y = btn.y - 6 -- Change tooltip to say that the statement screen is closed. btn:setTooltip(_S.tooltip.statement.close) end function UIBankManager:hideStatistics() self.ui:playSound("selectx.wav") self.showingStatistics = false self.return_from_stat_button.enabled = false self.stat_button.enabled = true -- return the close button again local panel = self.close_panel panel.x = panel.x + 6 panel.y = panel.y + 6 local btn = self.close_button btn.x = btn.x + 6 btn.y = btn.y + 6 -- Change the tooltip back btn:setTooltip(_S.tooltip.bank_manager.close) end function UIBankManager:showGraph() self.ui:playSound("selectx.wav") self.graph:setTooltip(_S.tooltip.bank_manager.graph:format(self.ui.hospital.insurance[self.chosen_insurance])) self.graph.visible = true self.return_from_graph_button.visible = true self.return_from_graph_button.enabled = true for i = 1, 3 do self.graph_buttons[i].visible = false self.graph_buttons[i].enabled = false end end function UIBankManager:showGraph1() self.chosen_insurance = 1 self:showGraph() end function UIBankManager:showGraph2() self.chosen_insurance = 2 self:showGraph() end function UIBankManager:showGraph3() self.chosen_insurance = 3 self:showGraph() end function UIBankManager:returnFromGraph() self.ui:playSound("selectx.wav") self.graph.visible = false self.return_from_graph_button.visible = false self.return_from_graph_button.enabled = false for i = 1, 3 do self.graph_buttons[i].enabled = true self.graph_buttons[i].visible = true end end function UIBankManager:increaseLoan() local hospital = self.ui.hospital local max_loan = 20000 -- TODO: Variate this based on something? if hospital.loan < max_loan then local amount = math.min(5000, max_loan - hospital.loan) if self.buttons_down.ctrl then -- Take maximum loan amount if ctrl is down amount = max_loan - hospital.loan end hospital.loan = hospital.loan + amount hospital:receiveMoney(amount, _S.transactions.bank_loan) self.ui:playSound("selectx.wav") else self.ui:playSound("Wrong2.wav") end end function UIBankManager:decreaseLoan() local hospital = self.ui.hospital local amount = 5000 if self.buttons_down.ctrl then -- Repay as much as possible in increments of 5000 if hospital.balance > 5000 then amount = math.min(hospital.loan, math.floor(hospital.balance / 5000) * 5000) end end if hospital.loan > 0 and hospital.balance >= amount then hospital.loan = hospital.loan - amount hospital:spendMoney(amount, _S.transactions.loan_repayment) self.ui:playSound("selectx.wav") else self.ui:playSound("Wrong2.wav") end end