local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_POISON) function onCastSpell(cid, var) return doCombat(cid, combat, var) end