Creating a GUI With JFC/Swing

Also known as The Swing Tutorial

This trail tells you how to create graphical user interfaces (GUIs) for applications and applets, using the Swing components. If you would like to incorporate JavaFX into your Swing application, please see Integrating JavaFX into Swing Applications.

is a quick start lesson. First it gives you a bit of background about Swing. Then it tells you how to compile and run programs that use Swing components.

is the fastest and easiest way to begin working with Swing. This lesson explores the NetBeans IDE's GUI builder, a powerful feature that lets you visually construct your Graphical User Interfaces.

tells you how to use each of the Swing components - buttons, tables, text components, and all the rest. It also tells you how to use borders and icons.

discusses concurrency as it applies to Swing programming. Information on the event dispatch thread and the SwingWorker class are included.

tells you how to use actions, timers, and the system tray; how to integrate with the desktop class, how to support assistive technologies, how to print tables and text, how to create a splash screen, and how to use modality in dialogs.

tells you how to choose a layout manager, how to use each of the layout manager classes the Java platform provides, how to use absolute positioning instead of a layout manager, and how to create your own layout manager.

tells you how to specify the look and feel of Swing components.

tells you what you need to know to implement data transfer in your application.

tells you how to handle events in your programs.

gives you information on painting your own Swing components. It discusses painting issues specific to Swing components, provides an overview of painting concepts, and has examples of custom components that paint themselves.

Other UI-Related Trails

Although this is the main trail for learning about GUIs, it isn't the only trail with UI-related information.