Conclusion

This chapter has demonstrated how to use the Graphics class and the paint event handler to draw arbitrary shapes. You have seen the drawing of points, of text, and of more complicated features. Finally, you have seen the combination of graphics drawing and WFC controls in the same app.

In the next chapter, you'll see the use of some remaining utility classes such as timers, threads, and idle event handlers, which are all part of the WFC app package. Comments