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    Game Programming Techniques

    "Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius-and a lot of courage- to move in the opposite direction." -Albert Einstein

    Introduction

    This chapter covers a variety of important topics for creating games in Java. In this chapter, we will create a reusable framework for a game and look at how we can use animation and tiles within our games. We will also cover topics such as using timers and creating objects-two key issues with Java right now-and discuss measures to overcome these hurdles.

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