Part II: 3D Graphics and Advanced Techniques
D Graphics |
Texture Mapping and Lighting |
D Objects |
D Scene Management Using BSP Trees |
Collision Detection |
Path Finding |
Artificial Intelligence |
Game Scripting |
Persistence-Saving the Game |
D Graphics |
Texture Mapping and Lighting |
D Objects |
D Scene Management Using BSP Trees |
Collision Detection |
Path Finding |
Artificial Intelligence |
Game Scripting |
Persistence-Saving the Game |