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Sample Ant Build File listing 
Sample Ant Build Target for Making an Executable Jar listing 
sample rates, sound  2nd  3rd  4th 
    file formats  2nd 
saved-game state persistence  2nd 
SaveGameState.java listing 
saveScreenSnapshotAsThumbnail() method  2nd 
saveScreenSnapshotAsThumbnail() Method listing 
SaveStringBuffer object  2nd 
SaveStringBuffer.java listing  2nd 
scale() method 
scaling
    polygon transforms  2nd 
Scan class  2nd 
Scan Class listing 
scan-converting polygons  2nd  3rd  4th  5th  6th  7th 
    optimizing with fixed-point math  2nd  3rd  4th  5th  6th  7th 
ScanConverter class  2nd  3rd  4th  5th 
    optimizing with fixed-point math  2nd  3rd  4th  5th  6th  7th 
ScanRenderer class  2nd  3rd  4th  5th  6th  7th 
scans
    managing  2nd  3rd  4th  5th  6th  7th  8th 
scene management
    drawing 3Dobject  2nd  3rd  4th 
    loading maps  2nd 
        MAP format commands  2nd  3rd  4th  5th 
    reading maps  2nd 
screen resolution  2nd  3rd  4th 
ScreenManager.java listing  2nd  3rd  4th 
ScriptedListener Inner Class of ScriptManager.java listing 
ScriptedListner class  2nd  3rd 
scripting.   [See game scripting]
ScriptManager class  2nd  3rd  4th 
    ScriptedListner class  2nd 
ScriptManager.java listing  2nd 
seamless tiling  2nd  3rd 
security
    code protection  2nd 
select() method
    Selector class 
SelectableChannel class  2nd 
SelectAndRead class  2nd  3rd  4th  5th  6th  7th 
SelectAndRead, addNewClient(), and checkNewConnections() listing 
SelectionKeys class 
    methods 
selectNow() method 
Selector class  2nd 
    methods 
SelectorZBufferedRendererx class  2nd 
sendBroadcastMessage() method 
sendMessage() method  2nd  3rd 
sendTouchNotifications() method  2nd 
Sequence object  2nd  3rd  4th  5th  6th 
Sequencer object  2nd  3rd  4th  5th  6th 
Serializable interface
    arrays  2nd 
    basics  2nd  3rd 
    classes supporting serialization  2nd  3rd  4th  5th 
    objects
        LoadStringBuffer  2nd 
        long-term persistence  2nd  3rd 
        nonserializable object graphs  2nd 
        StringBuffer  2nd  3rd 
        unknown  2nd 
    overriding default behavior  2nd  3rd 
    rulesr  2nd 
    specifying fields to be serialized  2nd 
serialization 
Serialization API  2nd  3rd  4th 
    Serializable interface 
serialization version-compatible classes 
serialization/deserialization
    Serializable interface
        arrays  2nd 
        basics  2nd  3rd 
        classes supporting serialization  2nd  3rd  4th  5th 
        LoadStringBuffer object  2nd 
        long-term persistence of objects  2nd  3rd 
        nonserializable object graphs  2nd 
        overriding default behavior  2nd  3rd 
        rules  2nd 
        specifying fields to be serialized  2nd 
        StringBuffer object  2nd  3rd 
        unknown objects  2nd 
serialized objects 
serialVersionUIDs  2nd 
server administration
    admin consoles  2nd 
    game watching/monitoring  2nd 
    logging  2nd 
    startup/shutdown  2nd  3rd  4th 
server framework
    buddy lists 
    chat 
    client and server class diagrams 
    design  2nd 
    EventWriter class 
    GameController class  2nd  3rd  4th  5th 
        methods  2nd  3rd 
    GameEvent interface  2nd 
    GameEventDefault class  2nd  3rd 
    GameEvents  2nd  3rd 
        custom binary format  2nd 
        serialized Java objects 
        XML 
        XML, binary-encoded  2nd 
    GameServer class  2nd 
    goals  2nd  3rd 
    lobbies 
    persistence  2nd 
    SelectAndRead class  2nd  3rd  4th  5th  6th 
ServerSocketChannel class  2nd 
Session
    definition 
SessionID
    definition 
set() method  2nd  3rd 
    BSPPolygon class 
setAiState() method 
setAIState() method 
setAngleVelocityY()method 
setBoundary() method 
setColor() method 
setContentAreaFilled() method 
setCurrRow() method 
setCursor() method  2nd 
setDepth() method 
setDisplayMode() method 
setFloorY() method 
setFocusable() method 
setLayout() method 
setLocation() method 
setPaused() method 
setSamples() method
    SoundFilter class 
setScanDepth() method 
setState() method
    GameStateManager class 
setStatet() method 
setTexture() method  2nd 
setTo() method 
setToolTip() method 
setUndecorated() method 
setVelocity() method  2nd 
setVelocityX() method 
setY() method 
shade maps for lighting  2nd  3rd  4th  5th  6th 
    applying  2nd 
    bounding rectangles  2nd  3rd 
    buidling  2nd  3rd 
        onto surfaces  2nd  3rd 
    caching surfaces  2nd  3rd 
    creating shaded surfaces  2nd 
ShadedSurface class  2nd  3rd  4th  5th  6th  7th 
    building shade maps onto surfaces  2nd  3rd 
    caching surfaces  2nd  3rd 
    creating shaded surfaces  2nd 
ShadedSurfacePolygonRenderer class  2nd  3rd 
ShadedSurfacePolygonRenderer.java listing 
ShadedTexture class  2nd  3rd  4th  5th  6th  7th 
ShadedTexture.java listing  2nd 
ShadedTexturedPolygonRenderer class  2nd  3rd  4th  5th 
ShadedTexturedPolygonRenderer.java listing  2nd 
ShadingTest1 class 
ShadingTest2 class 
shadows
    fake shadows 
shared VM (JSR 121) 
ShortBuffer class 
show() method 
sight (AI)  2nd  3rd  4th  5th 
SIMD (Single Instruction Multiple Data)  2nd  3rd 
Simple Polygon Scan Conversion listing 
Simple3DTest1 class
    3D pipelines  2nd  3rd 
    final rendering  2nd  3rd  4th  5th  6th 
    SolidPolygon3D subclass 
    troubleshooting  2nd 
        back-face removal  2nd  3rd 
        camera movement  2nd 
        clipping  2nd  3rd  4th  5th 
        cross product  2nd  3rd  4th  5th  6th 
        dot product  2nd  3rd  4th  5th 
        opitmizing scan conversion with fixed-point math  2nd  3rd  4th  5th  6th 
        scan-converting polygons  2nd  3rd  4th  5th 
Simple3DTest1.java listing  2nd 
Simple3DTest2 class  2nd  3rd  4th  5th  6th  7th 
SimpleBSPRenderer class  2nd  3rd 
SimpleScreenManager wrapper classes  2nd 
SimpleScreenManager.java listing  2nd 
SimpleSoundPlayer class  2nd  3rd  4th  5th 
    steps in playing sounds  2nd 
SimpleSoundPlayer.java listing  2nd 
SimpleTexturedPolygonRenderer class  2nd  3rd 
SimpleTexturedPolygonRenderer.java listing  2nd 
Single Instruction Multiple Data (SIMD)  2nd  3rd 
sleep() method 
sliding
    demo  2nd 
    object-to-floor  2nd  3rd  4th  5th 
    object-to-object  2nd  3rd  4th  5th 
    object-to-wall  2nd  3rd  4th 
Sloppy 
snapshots.   [See game snapshots]
socket() method
    ServerSocketChannel class 
SocketChannel class  2nd 
SoftReference object  2nd  3rd 
SolidPolygon3D class 
SolidPolygon3D subclass 
SolidPolygonRenderer subclass  2nd  3rd 
SolidPolygonRenderer.drawCurrentPolygon listing 
Sony's Everquest 
Sony's PlayStation 2
    Java platform 
SortedScanConverter class  2nd  3rd  4th  5th  6th  7th 
SortedScanConverter.java listing  2nd  3rd 
SortedScanList class  2nd  3rd  4th 
SortedScanList Inner Class of SortedScanConverter listing  2nd  3rd 
Sound class 
sound effects  2nd 
sound files
    amplitude 
    basics 
    formats  2nd 
    Java Sound API 
    Lines  2nd 
        Clips  2nd 
        localLine variable  2nd  3rd 
    looping  2nd 
    multichannel 
    music  2nd 
        CD audio  2nd 
        MIDI format  2nd  3rd  4th  5th  6th 
        MIDI format, adaptive music  2nd  3rd  4th 
        MP3 and Ogg Vorbis formats  2nd 
    opening  2nd 
    playing  2nd  3rd 
        steps  2nd 
    sample rates  2nd  3rd  4th  5th  6th 
    SoundManager class  2nd  3rd  4th  5th  6th  7th  8th 
sound filters  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
    3D sound emulation  2nd  3rd  4th  5th  6th 
        diminishing-with-distance effects  2nd  3rd  4th  5th 
        volume changes 
    echoes 
        delays and decays  2nd  3rd  4th  5th 
Sound.java listing 
soundbanks 
SoundFilter class  2nd  3rd  4th  5th  6th 
SoundFilter. java listing  2nd 
SoundManager class  2nd  3rd  4th  5th  6th  7th  8th 
SoundManager.java listing  2nd  3rd  4th  5th  6th 
SoundPlayer class 
sounds
    creating effects  2nd  3rd  4th 
    file formats 
    guidelines for working with engineers  2nd 
    royalty-free media  2nd 
    sound tools  2nd 
    zero amplitude 
source of lighting
    falloff distance  2nd  3rd  4th 
    intensity
        polygons  2nd  3rd 
        textures  2nd  3rd  4th  5th  6th  7th  8th  9th 
    shade maps  2nd  3rd  4th  5th  6th 
        applying  2nd 
        bounding rectangles  2nd  3rd 
        buidling  2nd  3rd 
        buidling maps onto surfaces  2nd  3rd 
        caching surfaces  2nd  3rd 
        creating shaded surfaces  2nd 
source() method 
SourceDataLine interface  2nd 
spatial movement  2nd  3rd  4th 
Spawning in GameObject listing 
spawning objects  2nd 
splash screens  2nd 
Sprite class  2nd  3rd  4th  5th  6th 
Sprite.java listing  2nd 
sprites  2nd  3rd  4th  5th 
    baddies  2nd  3rd 
        grubs  2nd 
        lies 
        possible states  2nd  3rd  4th  5th 
    collision detection  2nd 
    collision handling  2nd  3rd  4th 
        with players  2nd 
    creating  2nd 
    drawing  2nd 
    image transforms  2nd  3rd  4th  5th 
    PNG file format 
    power-ups  2nd  3rd  4th  5th 
    testing  2nd 
    TileMap class  2nd 
        addSprite() method  2nd 
    tools for creating and editing 
Sprites class
    3D sound emulation  2nd  3rd 
SpriteTest1.java listing  2nd 
SpriteTest2.java listing  2nd  3rd 
StackTraceElement class 
start() method 
    GameState class 
    Sequence object 
startFrame() method 
state  2nd 
State Machine Methods of AIBot listing 
state machine.   [See game state machine]
state machines  2nd  3rd  4th  5th  6th 
    DECISION_READY state  2nd  3rd 
    probability  2nd  3rd  4th  5th 
state persistence  2nd 
    basics  2nd  3rd 
    objects
        StringBuffer  2nd  3rd  4th  5th 
    player-dependent state 
    saved-game  2nd 
    saving to right destination  2nd  3rd 
    serialization
        arrays  2nd 
        classes supporting serialization  2nd  3rd  4th  5th 
        deserializing unknown objects  2nd 
        long-term persistence  2nd  3rd 
        nonserializable object graphs  2nd 
        overriding default behavior  2nd  3rd 
        rules  2nd  3rd 
        specifying fields to be serialized  2nd 
state, objects  2nd  3rd  4th 
STATE_DEAD 
STATE_DYING 
STATE_NORMAL 
static import of classes (JSR 201)  2nd 
stop() method
    GameState class 
    Sequencer object 
story elements  2nd 
strength reduction
    bit shifting  2nd 
    exponentiation  2nd 
    modulus operations  2nd 
    multiplications  2nd  3rd 
String class 
StringBuffer class 
    object creation reduction 
StringBuffer object 
    serializing  2nd  3rd 
Strings class
    object creation reduction 
sub-pixel rendering  2nd 
subclasses
    JFrame  2nd 
subexpression elimination  2nd 
subtract() method
    Transform3D class  2nd 
subtractive color model 
Super Nintendo 
Swing
    customizing  2nd  3rd 
    lack of anti-aliasing 
    lack of font smoothing 
Swing components
    basics  2nd 
    overview  2nd 
    working in full-screen mode  2nd  3rd 
Swing UI toolkit
    map editors 
SwingDefaults.java listing 
synchronization  2nd 
    optimizing performance 
    vertical retrace 
synchronized blocks 
synchronized keyword 
synchronizing
    methods  2nd  3rd 
        guidelines  2nd 
    objects  2nd 
    threads
        deadlocks  2nd 
        notify() method  2nd  3rd 
        notifyAll() method 
        wait() method  2nd  3rd 
synchronizing threads
    guidelines  2nd 
    oversynchronizing 
    reasons  2nd  3rd 
    steps  2nd  3rd 
System.currentTimeMillis() method  2nd  3rd 
System.exit() method  2nd 



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