[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

caching
    surfaces  2nd  3rd 
calcBoundingRectangle() method  2nd 
calcFloorHeight() method 
calcNormal() method  2nd 
calcShade() method 
calcShadeLevel() method 
camera
    view frustum 
    view window  2nd 
        3D math  2nd  3rd  4th  5th  6th 
cameras
    back-face removal  2nd  3rd 
    rotations
        troubleshooting  2nd 
canHear() method  2nd 
canSee() method  2nd 
Canvas objects
    BufferStrategy class 
cartoon-style animation 
    active rendering  2nd 
    animation loops  2nd 
    animation? loops  2nd  3rd  4th  5th 
    frames
        display time  2nd  3rd  4th  5th 
    screen management  2nd  3rd  4th 
    sprites  2nd  3rd  4th  5th  6th  7th 
        image transforms  2nd  3rd  4th  5th 
Castor JDO 
cathode ray tube (CRT) monitors 
CD audio  2nd 
ceil() function  2nd 
Channel classes  2nd  3rd  4th  5th  6th  7th 
channelWrite() method  2nd 
CharBuffer class 
chat 
ChatterClient app  2nd 
    building/running  2nd 
    initial setup 
    main loop 
    sending/receiving messages 
ChatterServer app
    basics  2nd 
    disconnections  2nd 
    initial setup  2nd  3rd 
    methods
        acceptNewConnections() 
        sendMessage() 
ChatterServer.connect() listing 
ChatterServer.readIncomingMessages() listing 
Check Floor and Ceiling (CollisionDetectionWithSliding.java) listing  2nd 
check() method
    GameTask class 
checkDepth() method  2nd 
checkFloorAndCeiling() method  2nd 
checkForStateChange() method 
Checking Objects (CollisionDetection.java) listing 
Checking Surrounding Cells (GridGameObjectManager.java) listing 
Checking the Floor and Ceiling (CollisionDetection.java) listing  2nd 
Checking Walls (CollisionDetection.java) listing  2nd 
checkNewConnections() method
    SelectAndRead class  2nd 
checkObjectCollision() method  2nd  3rd 
checkSystemInput() method 
checkWalls() method 
ChessGameState class  2nd 
child nodes  2nd  3rd 
child polygon groups
    transforms  2nd  3rd  4th  5th 
        iterating all polygons in groups  2nd  3rd 
chooseBattleState() method  2nd 
choosePartition() method 
class
    BufferedReader
        optimization 
    Logger  2nd  3rd 
classes
    () method  2nd  3rd 
    .  [See also objects]
    AffineTransform 
    AIBot 
        canHear() method  2nd 
        canSee() method 
        chooseBattleState() method 
        decision making  2nd  3rd 
        health methods  2nd  3rd 
        regenerate() method  2nd  3rd 
        state machine methods  2nd 
        wounded and dying methods  2nd  3rd 
    AIBotTest 
    AIPattern
        aim and fire patterns  2nd 
        aim patterns  2nd 
        attack patterns  2nd  3rd 
        convenience methods  2nd 
        dodge patterns  2nd  3rd 
        run away patterns  2nd 
    AlphaComposite 
    Animation  2nd  3rd  4th 
    AnimationTest2  2nd  3rd 
    AnimFrame 
    ArrayList  2nd 
        object creation reduction  2nd 
    AStarNode  2nd  3rd  4th 
    AStarSearchWithBSP  2nd  3rd 
    Attachment 
    AudioFormat 
    AudioInputStream 
        decoding MP3 or Ogg Vorbis music files  2nd 
    AudioSystem  2nd 
    Blast 
    BlockingQueue  2nd 
    Brain  2nd 
        health and dying attributes  2nd  3rd 
    BrainStat  2nd  3rd 
    BSPBuilder
        clip methods  2nd  3rd 
        T-junction removal methods  2nd  3rd 
    BSPLine  2nd  3rd 
        methods  2nd  3rd  4th  5th  6th 
    BSPMapTest 
    BSPPolygon  2nd 
    BSPRenderer  2nd 
    BSPTest2D  2nd  3rd 
    BSPTest3D  2nd 
    BSPTLine
        intersection methods  2nd  3rd  4th 
    BSPTraverseListener 
    BSPTree  2nd  3rd  4th 
    BSPTreeBuilder  2nd  3rd  4th 
        methods  2nd 
    BSPTreeTraverseListener  2nd 
    BSPTreeTraverser  2nd 
        traverse() method  2nd  3rd  4th  5th 
    Buffer
        basics  2nd  3rd  4th 
        direct or nondirect 
        draining  2nd 
        filling  2nd 
        methods  2nd 
    BufferedImage  2nd  3rd  4th  5th  6th  7th  8th 
    BufferedInputStream 
    ByteArrayInputStream  2nd  3rd  4th 
    ByteBuffer  2nd 
    Channel  2nd  3rd  4th  5th  6th  7th 
    CharBuffer 
    ChessGameState  2nd 
    class evolution 
    class file obfuscation  2nd 
    ClassLoader 
    Collection
        debugging techniques 
    CollisionDetection
        object-to-object collisions  2nd  3rd  4th  5th 
        object-to-world collisions  2nd  3rd  4th  5th  6th 
    CollisionDetectionWithSliding
        object-to-floor  2nd 
        object-to-object  2nd  3rd 
        object-to-wall  2nd  3rd  4th 
    Component  2nd  3rd  4th 
    ConsoleHandler  2nd 
    Creature  2nd  3rd  4th 
        Fly subclass 
        Grub subclass  2nd 
        methods 
        Player subclass 
    Cursor
        getPredefinedCursor() method 
    DatagramChannel  2nd 
    DataInputStream 
    DataLine.Info 
    DataOutputStream 
    DoubleBuffer 
    EchoFilter  2nd  3rd 
    EchoFilterTest 
    encrypting 
    EventHandler 
    EventListener 
    EventQueu 
    EventTest 
    EventWriter  2nd 
    EvolutionBot  2nd  3rd 
    EvolutionBotDemo 
        enhancements  2nd 
    EvolutionGenePool  2nd  3rd 
    FastTexturedPolygonRendrer  2nd 
    FileChannel 
    FileOutputStream 
    Filter3d  2nd  3rd  4th  5th  6th 
    Filter3dTest  2nd  3rd  4th 
    FilteredSoundStream  2nd  3rd  4th  5th  6th 
    FilterInputStream 
    FloatBuffer 
    Fly 
    Formatter 
    FullScreenManager 
    GameAction  2nd 
    GameClient 
        methods  2nd 
    GameConfig 
    GameController  2nd  3rd  4th  5th  6th 
        methods  2nd  3rd 
    GameCore  2nd  3rd 
        changes for 2D platform games  2nd 
        lazilyExit() method  2nd 
    GameCore3D  2nd 
    GameEvent  2nd  3rd 
    GameEventDefault  2nd 
        read() and write() methods  2nd 
    GameManager 
    GameObject  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
        adapting listeners  2nd  3rd  4th 
        makeNoise() method  2nd 
        notify methods 
        notify methods, overriding 
        objects;spawning  2nd 
    GameObjectEventListener  2nd  3rd 
    GameObjectEventMulticaster  2nd 
    GameObjectManager  2nd  3rd 
    GameObjectRenderer  2nd 
    GameObjectTest  2nd  3rd  4th  5th  6th  7th  8th 
    GameServer  2nd  3rd 
    GameState  2nd  3rd 
    GameStateManager  2nd  3rd 
    GameTask  2nd 
    GameTaskManager  2nd  3rd  4th 
    GatheringByteChannel  2nd 
    Globals 
    Graphics2D  2nd  3rd  4th  5th 
        disadvantages 
    GraphicsConfiguration 
    GridGameObjectManager  2nd  3rd 
    Grub  2nd 
    Handler 
    HashMap 
        debugging techniques  2nd 
    HeadsUpDisplay  2nd  3rd  4th 
    ImageFont  2nd  3rd  4th  5th 
    ImageIcon 
    ImageSpeedTest  2nd  3rd  4th  5th 
    ImageTest 
    InputComponent  2nd 
    InputManager  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
        basics  2nd 
        games, adding gravity 
        games, pausing  2nd 
    InputManagerTest
        games, adding gravity  2nd  3rd  4th 
    InputStream 
    IntBuffer 
    Iterator
        object creation reduction 
    JFrame  2nd 
    JLabel 
    JTextField 
    KeyConfigTest  2nd  3rd  4th  5th 
    KeyEvent  2nd  3rd 
        need for more input options  2nd 
    KeyTest  2nd  3rd  4th  5th 
    Leaf 
    LeafNode  2nd 
    Line.Info 
    Line2D.Float 
    LineParser  2nd 
    LinkedList 
    LongBuffer 
    LoopingByteArrayInputStream  2nd  3rd 
    MapLoader  2nd 
    MappedByteBuffer  2nd 
    MemMonitor 
    MenuTest  2nd  3rd  4th  5th  6th 
    MidiPlayer  2nd  3rd  4th  5th 
    MidiTest  2nd 
    MoreMath  2nd  3rd  4th 
        random functions  2nd 
    MouseEvent 
        need for more input options  2nd 
    MouseWheelEvent 
    Movement  2nd  3rd  4th  5th  6th  7th  8th 
    MovingTransform3D  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 
    MtlLineParser  2nd  3rd 
    NIOEventReader  2nd  3rd 
    NIOUtils 
    Node 
    NullRepaintManager  2nd 
    ObjectInputStream  2nd 
    ObjectLoader  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
    ObjectOutputStream  2nd 
        overriding methods 
    ObjLineParser  2nd  3rd  4th 
    Overlay  2nd 
    PathBot  2nd  3rd  4th  5th  6th 
    PathFinder  2nd  3rd  4th 
    PathFindingTest  2nd 
    Physics  2nd  3rd 
        jump velocity 
    Player  2nd  3rd  4th  5th 
        NORMAL and JUMPING states 
    PlayerDefault 
    PointLight3D  2nd 
    Polygon3D  2nd  3rd  4th 
        methods  2nd  3rd 
    PolygonGroup  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
        iterating all polygons in groups  2nd  3rd 
    PolygonRenderer  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 
    PooledThread 
    Portal  2nd  3rd 
    PowerOf2Texture  2nd  3rd  4th 
        getColor() method  2nd 
    PowerUp  2nd  3rd  4th  5th 
    PriorityList 
    ReadableByteChannel  2nd 
    Rectangle3D  2nd  3rd  4th 
    RenderingHints 
    RepaintManager  2nd  3rd 
    ResourceManager 
    Robot  2nd  3rd  4th  5th  6th  7th  8th  9th 
    RoomDef  2nd 
    RPSClient  2nd 
    RPSConsoleEventReader 
    RPSController  2nd  3rd  4th 
    RPSGame 
    Runtime
        methods monitoring memory 
    Scan  2nd 
    ScanConverter  2nd  3rd  4th  5th 
        optimizing with fixed-point math  2nd  3rd  4th  5th  6th  7th 
    ScanRenderer  2nd  3rd  4th  5th  6th  7th 
    ScriptedListner  2nd  3rd 
    ScriptManager  2nd  3rd  4th 
        ScriptedListner class  2nd 
    SelectableChannel  2nd 
    SelectAndRead  2nd  3rd  4th  5th  6th  7th 
    SelectionKeys 
        methods 
    Selector  2nd 
        methods 
    serialization version-compatible 
    ServerSocketChannel  2nd 
    ShadedSurface  2nd  3rd  4th  5th  6th  7th 
        building shade maps onto surfaces  2nd  3rd 
        caching surfaces  2nd  3rd 
        creating shaded surfaces  2nd 
    ShadedSurfacePolygonRenderer  2nd  3rd 
    ShadedTexture  2nd  3rd  4th  5th  6th  7th 
    ShadedTexturedPolygonRenderer  2nd  3rd  4th  5th 
    ShadingTest1 
    ShadingTest2 
    ShortBuffer 
    Simple3DTest1
        3D pipelines  2nd  3rd 
        final rendering  2nd  3rd  4th  5th  6th 
        opitmizing scan conversion with fixed-point math  2nd  3rd  4th  5th  6th 
        SolidPolygon3D subclass 
        troubleshooting  2nd 
        troubleshooting camera movement  2nd 
        troubleshooting with back-face removal  2nd  3rd 
        troubleshooting with clipping  2nd  3rd  4th  5th 
        troubleshooting with cross product  2nd  3rd  4th  5th  6th 
        troubleshooting with dot product  2nd  3rd  4th  5th 
        troubleshooting with scan-converting polygons  2nd  3rd  4th  5th 
    Simple3DTest2  2nd  3rd  4th  5th  6th  7th 
    SimpleBSPRenderer  2nd  3rd 
    SimpleScreenManager  2nd 
    SimpleSoundPlayer  2nd  3rd  4th  5th 
        steps in playing sounds  2nd 
    SimpleTexturedPolygonRenderer 
    SimpleTexturedPolygonRenderer class  2nd 
    SocketChannel  2nd 
    SolidPolygon3D  2nd 
    SolidPolygonRenderer  2nd  3rd 
    SortedScanConverter  2nd  3rd  4th  5th  6th  7th 
    SortedScanList  2nd  3rd  4th 
    Sound 
    SoundFilter  2nd  3rd  4th  5th  6th 
    SoundManager  2nd  3rd  4th  5th  6th  7th  8th 
    SoundPlayer 
    Sprite  2nd  3rd  4th  5th  6th 
    Sprites
        3D sound emulation  2nd  3rd 
    StackTraceElement 
    static import  2nd 
    String 
    StringBuffer 
        object creation reduction 
    Strings
        object creation reduction 
    supporting serialization  2nd  3rd  4th  5th 
    Texture  2nd  3rd 
        createTexture() method  2nd 
        getColor() method  2nd 
    TexturedPolygon3D  2nd 
    TextureMapTest1  2nd  3rd  4th 
        troubleshooting  2nd 
    TextureMapTest2  2nd 
    Thread
        extending 
    ThreadGroup 
    ThreadLocal 
    ThreadPool  2nd  3rd  4th  5th  6th  7th 
        playing sounds 
        SoundManager class 
        thread-local variables 
    Throwable 
    TileMap  2nd  3rd 
        addSprite() method  2nd  3rd 
        addTile() method 
        loadTile() method 
    TileMapRenderer 
    Timer  2nd 
    TimeSmoothie  2nd  3rd  4th 
    Toolkit
        createCustomCursor() method 
    Transform3D  2nd  3rd  4th  5th  6th  7th 
    Vector 
    Vector3D  2nd  3rd  4th 
        distance methods  2nd 
        memory usage  2nd 
        methods  2nd 
        transforms  2nd  3rd  4th 
    Vector3DList
        memory usage 
    ViewWindow  2nd  3rd  4th 
    VolatileImage  2nd 
    WritableByteChannel  2nd 
    ZBuffer  2nd  3rd  4th  5th 
    ZBufferedRenderer  2nd  3rd  4th  5th 
ClassLoader class 
ClassNotFoundException  2nd 
clean target 
clear() method
    Buffer class 
    ZBuffer class 
ClearType by Microsoft 
clients
    GameClient class  2nd  3rd 
    NIOEventReader class  2nd  3rd 
Clip Methods of BSPBuilder.java listing  2nd 
clip() method
    Polygon3D class  2nd  3rd 
clipBack() method 
clipFront() method 
clipping polygons  2nd  3rd  4th  5th 
Clips (sound files)  2nd 
clone() method  2nd  3rd  4th 
close() method 
    Channel class 
closeDoor() method 
closeStairs() method  2nd 
cmd shell (Windows) 
code protection  2nd 
Collection class
    debugging techniques 
collection classes  2nd  3rd 
Collection interface  2nd 
Collections.sort() method 
collideHorizontal() method  2nd 
collideVertical() method  2nd  3rd 
collision detection  2nd  3rd 
    basic steps  2nd 
    demo  2nd 
    enhancements  2nd 
    goals  2nd 
    listeners 
    object-to-object collisions
        bounding spheres  2nd  3rd  4th 
        discrete time movement  2nd  3rd 
        eliminating tests  2nd  3rd  4th 
        upright bounding cylinders  2nd  3rd 
    object-to-world collisions
        basics  2nd 
        bounding boxes, corners  2nd 
        bounding boxes, finding BSP leaves  2nd 
        bounding boxes, floor and ceiling height testing  2nd  3rd  4th  5th 
        bounding boxes, implementing detection  2nd  3rd  4th  5th 
        bounding boxes, intersection of line segments with BSP trees  2nd  3rd  4th  5th  6th 
        bounding boxes, testing against floors  2nd  3rd 
        bounding boxes, testing against walls  2nd  3rd 
collision handling  2nd  3rd  4th  5th 
    basics  2nd 
    enhancements  2nd 
    jump velocity 
    listeners 
    object-to-floor sliding  2nd  3rd  4th  5th 
    object-to-object sliding  2nd  3rd  4th  5th 
    object-to-wall sliding  2nd  3rd  4th 
    sliding
        demo  2nd 
    with players  2nd 
CollisionDetection class
    object-to-object collisions  2nd  3rd  4th  5th 
    object-to-world collisions  2nd  3rd  4th  5th  6th 
CollisionDetectionWithSliding class
    object-to-floor  2nd 
    object-to-object  2nd  3rd 
    object-to-wall  2nd  3rd  4th 
color
    bit depths of display modes  2nd  3rd  4th 
        selecting modes 
    lighting  2nd 
    quality 
    texture storage  2nd  3rd  4th  5th  6th  7th 
    textures
        lighting  2nd  3rd  4th  5th  6th  7th  8th  9th 
color models
    additive 
    subtractive 
Color object 
com.hypefiend.javagamebook.common package
    classes 
command shells 
common subexpression elimination  2nd 
compact() method
    Buffer class 
Comparable interface 
compile target  2nd 
compiler API (JSR 199)  2nd 
compiling game code
    native compilation  2nd 
Component class  2nd  3rd  4th 
compression
    image file formats 
    JSR 200, network transfer format  2nd 
concave polygons 
concurrency 
concurrent garbage collector (-XX\
    +UseConcMarkSweepGC) 
cone lights  2nd 
Configure dialog box 
connect() method  2nd 
ConsoleHandler class  2nd 
constant propagation  2nd 
contentsLost() method 
Controls, Java Sound API
    volume changes 
Convenience Methods in AIPattern listing 
convertPath() method 
convex polygons  2nd 
Cool Edit 
Cool Edit sound tool 
cosines, law of  2nd 
createButton() method
    MenuTest class 
createCompatibleImage() method  2nd  3rd  4th  5th 
createCompatibleVolatileImage() method 
createCustomCursor() method 
createGameDirectory() method 
createGameEvent() method  2nd 
    GameController class  2nd 
createImage() method  2nd 
createLoginEvent() method 
createNewNode() method 
createPlayer() method 
    GameController class 
createPolygon() method  2nd 
createScreenCapture() method  2nd 
createTexture() method  2nd  3rd 
createVolatileImage() method 
Creating a ShadedSurface Instance in ShadedSurface.java listing 
Creating Transformed Images listing  2nd 
Creature class  2nd  3rd  4th 
    methods 
    subclasses
        Fly 
        Grub  2nd 
        Player 
Creature.java listing  2nd  3rd 
cross product  2nd  3rd  4th  5th  6th 
CROSSHAIR_CURSOR 
CRT (cathode ray tube) monitors 
Cursor class
    getPredefinedCursor() method 
Cygwin (Windows) 



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