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back-face removal  2nd  3rd 
backgrounds
    drawing in relatioin to maps 
    drawing in relation to maps  2nd  3rd 
backgroundX variable  2nd 
baddies  2nd  3rd 
    flies 
    grubs  2nd 
    possible states  2nd  3rd  4th  5th 
bandwidth issues  2nd 
bash command shell 
basic.map listing 
Batik 
battle state 
    probability  2nd  3rd  4th  5th 
BeanShell  2nd  3rd  4th 
    delayed events  2nd  3rd  4th  5th  6th 
    script design  2nd  3rd  4th  5th 
        embedding BeanShell  2nd  3rd  4th  5th  6th  7th 
benchmarking methods  2nd 
beta testing  2nd  3rd  4th 
big-endian format (sound) 
bilinear interpolation  2nd 
binary search trees  2nd 
binary space partitioned trees  [See BSP trees]
binary trees
    .  [See also BSP trees]
    terminology  2nd  3rd  4th 
bird's-eye perspective
    path finding algorithms
        randomized 
    path-finding algorithms
        "right hand or left hand on the wall" 
        randomized 
bit depths of display modes  2nd  3rd  4th 
    selecting modes 
bit shifting  2nd 
bitmask transparency
    versus alpha transparency 
Blast class 
Blast object  2nd 
Blast.java listing 
Blender 
blind spots 
BlockingQueue class  2nd 
bootloader classes 
Bot object  2nd 
bot testing  2nd  3rd 
Bot.java listing 
bots
    AI
        aim and fire patterns  2nd 
        aim patterns  2nd 
        attack patterns  2nd  3rd 
        brain attributes  2nd 
        dodge patterns  2nd  3rd 
        enhancements  2nd 
        evolution  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th 
        heads-up display  2nd  3rd  4th  5th  6th  7th  8th 
        health and dying brain attributes  2nd  3rd 
        health methods  2nd  3rd  4th  5th  6th  7th 
        hearing  2nd  3rd  4th  5th  6th 
        object spawning  2nd 
        patterns  2nd 
        probability machines  2nd  3rd  4th  5th 
        regeneration  2nd  3rd 
        run away patterns  2nd 
        seeing  2nd  3rd  4th  5th 
        state machines  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th 
        team techniques  2nd 
        wounded and dying methods  2nd  3rd 
bounding boxes
    intersection of line segments with BSP trees 
bounding boxes and collision detection
    corners  2nd 
    finding BSP leaves  2nd 
    floor and ceiling height testing  2nd  3rd  4th  5th 
    implementing detection  2nd  3rd  4th  5th 
    intersection of line segments with BSP trees  2nd  3rd  4th  5th 
    testing against floors  2nd  3rd 
    testing against walls  2nd  3rd 
bounding cylinders 
bounding cylinders and collision detection  2nd 
bounding rectangles
    lighting with shade maps  2nd  3rd 
bounding spheres and collision detection  2nd  3rd  4th 
Brain class  2nd 
    health and dying attributes  2nd  3rd 
Brain.java listing 
BrainStat class  2nd  3rd 
BrainStat Inner Class of EvolutionGenePool listing 
breadth-first searches
    path finding algorithms 
    path-finding algorithms  2nd 
BSP Building in BSPTest2D.java listing 
BSP trees  2nd  3rd 
    .  [See also binary trees]
    A* algorithms  2nd 
        portal implementation  2nd  3rd  4th  5th  6th  7th  8th 
        portals  2nd 
    basics  2nd 
    basiscs  2nd 
    building  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
        methods  2nd 
    clipping polygons by lines  2nd  3rd 
    collision detection
        implementing  2nd  3rd  4th  5th 
    disadvantages  2nd 
    front-to-back order  2nd  3rd 
    in-order 
    intersection methods  2nd  3rd  4th 
    intersection of line segments with BSP trees  2nd  3rd  4th  5th  6th 
    one-dimensional  2nd  3rd 
        tree traversal 
    scene management
        drawing 3D objects  2nd  3rd  4th 
    T-junction removal  2nd  3rd 
    testing  2nd  3rd 
    traversal
        front-to-back traversal  2nd  3rd 
        in-order traversal  2nd  3rd 
    tree traversal 
        BSPTreeTraverseListener 
        BSPTreeTraverseListener class 
        BSPTreeTraverser class  2nd  3rd  4th  5th  6th  7th 
        example  2nd  3rd 
        one-dimensional 
    two-dimensional  2nd  3rd  4th  5th  6th  7th 
        enhancements  2nd 
        finding sides of points relative to lines  2nd  3rd  4th  5th  6th 
        polygons  2nd 
BSP trees (2D)
    finding leaves for specific locations  2nd 
BSPBuilder class
    clip methods  2nd  3rd 
    T-junction removal methods  2nd  3rd 
BSPLine class  2nd  3rd 
    intersection methods  2nd  3rd  4th 
    methods  2nd  3rd  4th  5th  6th 
BSPLine.java listing 
BSPMapTest class 
BSPPolygon class  2nd 
BSPPolygon.java listing 
BSPRenderer class  2nd 
BSPTest2D class  2nd  3rd 
BSPTest3D class  2nd 
BSPTraverseListener class 
BSPTree class  2nd  3rd  4th  5th 
BSPTree.java listing 
BSPTreeBuilder class  2nd  3rd  4th 
    methods  2nd 
BSPTreeBuilder.java listing  2nd  3rd 
BSPTreeTraverse class  2nd  3rd  4th  5th  6th  7th 
BSPTreeTraverseListener class  2nd 
BSPTreeTraverseListener.java listing 
BSPTreeTraverser.java listing 
buddy lists 
Buffer classes
    basics  2nd  3rd  4th 
    direct or nondirect 
    draining  2nd 
    filling  2nd 
    methods  2nd 
BufferedImage class  2nd  3rd  4th  5th  6th  7th  8th 
BufferedInputStream class 
BufferedReader class
    optimization 
buffers
    BufferStrategy class 
    double buffering  2nd  3rd 
        eliminating tearing  2nd 
        page flipping as alternative  2nd  3rd 
Bug Parade  2nd 
build files (Apache Ant)  2nd  3rd 
    targets 
build target  2nd 
build() method 
Building the Shade Map in ShadedSurface.java listing  2nd 
Building the Surface in ShadedSurface.java listing  2nd 
buildLeaf() method 
buildNode() method 
buildShadeMap() method 
buildSurface() method  2nd 
buttons
    adding  2nd 
    increasing usability 
ByteArrayInputStream class  2nd  3rd  4th 
ByteBuffer class  2nd 



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