Summary
In this chapter, we covered game scripting, one of the things that can make a game really fun and exciting. We demonstrated opening doors and a staircase that appears for a short time and then disappears. We talked about delayed events, scripting, touch and release events, and a new listener architecture. Really, this chapter was just about the technical side of scripting-the biggest part is the creativity, which is up to you. So get out there and create some games with intense environment interactions!