In this chapter, we covered game scripting, one of the things that can make a game really fun and exciting. We demonstrated opening doors and a staircase that appears for a short time and then disappears. We talked about delayed events, scripting, touch and release events, and a new listener architecture. Really, this chapter was just about the technical side of scripting—the biggest part is the creativity, which is up to you. So get out there and create some games with intense environment interactions!