Summary

In this chapter, you learned the basics of sound, sound filters, and music. You made real-time echo and psuedo-3D filters, and you created a cool sound manager to handle game sound effects. You also made some adaptive music and learned how to play back MP3 and Ogg Vorbis sound files. Combining this knowledge with graphics and interactivity from the previous chapters, you're ready to create your own game.



   
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