[ LiB ]ExercisesChapter 9. Getting Started with Ruby

Part FOUR: Programming with Ruby

This part of the book begins with an overview of Ruby to get you up to speed, then moves into Ruby libraries like Rubysdl and FXRuby. Code for a quick-and-easy graphics engine written in Ruby appears in Chapter 10. Lastly, some of the more game-oriented real-life Ruby projects are discussed.


[ LiB ]ExercisesChapter 9. Getting Started with Ruby