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Many foundationive projects have been listed and explored in this chapter. Don't be fooled, however. For each engine that I spent time researching, I had to leave out at least three others, and for every Python-based game that I played I had to miss at least two others. This is just an appetizer for what's out there waiting for the Python game developer.
Important points from this chapter:
Python use is fairly widespread.
It is becoming more common for games to ship with their own internal level and script editors, and Python is one of the commonalities between these tools.
There are a number of development efforts using Python to bring the complicated task of game programming to the non-programmer.
Most professional graphics tools include some sort of scripting interface that is Python-able.
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