Summary
Summary
Wow, you've come a long way. Just a few short 80 pages or so ago you were a newbie Python programmer; now you can surf with the best of them! You should feel comfortable creating a game loop, loading sounds and graphics, and doing basic networking with Python now.
Important points from this chapter:
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The two keys to Pygame are the surface and the rect.
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Really understanding blitting and sprites can greatly increase your game's performance.
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There is a ton of libraries that exist for doing things in Python.
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Tkinter has more methods and constructs than you can throw a stick at.
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Tkinter's pack(), grid(), and place() methods are the key to organizing the Tkinter GUI.
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There are tried and tested libraries for dealing with common development needs like networking and sound, most of which are uncomplicated.
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