Flip the image horizontally:
geq=p(W-X\,Y)
Generate a bidimensional sine wave, with angle PI/3
and a wavelength of 100 pixels:
geq=128 + 100*sin(2*(PI/100)*(cos(PI/3)*(X-50*T) + sin(PI/3)*Y)):128:128
Generate a fancy enigmatic moving light:
nullsrc=s=256x256,geq=random(1)/hypot(X-cos(N*0.07)*W/2-W/2\,Y-sin(N*0.09)*H/2-H/2)^2*1000000*sin(N*0.02):128:128
Generate a quick emboss effect:
format=gray,geq=lum_expr='(p(X,Y)+(256-p(X-4,Y-4)))/2'
Modify RGB components depending on pixel position:
geq=r='X/W*r(X,Y)':g='(1-X/W)*g(X,Y)':b='(H-Y)/H*b(X,Y)'
Create a radial gradient that is the same size as the input (also see the vignette filter):
geq=lum=255*gauss((X/W-0.5)*3)*gauss((Y/H-0.5)*3)/gauss(0)/gauss(0),format=gray