Printing
Contents:
PrintGraphics Interface
PrintJob Class
Component Methods
Printing Example
Printing Arbitrary Content
Java 1.1 introduces the ability to print, a capability that was sadly missing in Java 1.0, even though the Component
class had print()
and printAll()
methods. However, it is possible to print arbitrary content, including multipage documents. The printing facility in Java 1.1 is designed primarily to let a program print its display area or any of the components within its display.
Printing is implemented with the help of one public interface, PrintGraphics
, and one public class, PrintJob
, of AWT. The real work is hidden behind classes provided with the toolkit for your platform. On Windows/95 platforms, these classes are sun.awt.windows.WPrintGraphics
and sun.awt.windows.WPrintJob
. Other platforms have similarly named classes.
Printing from an applet has security implications and is restricted by the SecurityManager
. It is reasonable to suppose that a browser will make it possible to print a page containing an applet; in fact, Netscape has done so ever since Navigator 3.0. However, this ability might not take advantage of Java's printing facility. It isn't reasonable to suppose that an applet will be able to initiate a print job on its own. You might allow a signed applet coming from a trusted source to do so, but you wouldn't want to give any random applet access to your printer. (If you don't understand why, imagine the potential for abuse.)
PrintGraphics Interface
Printing is similar to drawing an object on the screen. Just as you draw onto a graphics context to display something on the screen, you draw onto a "printing context" to create an image for printing. Furthermore, the printing context and graphics context are very closely related. The graphics context is an instance of the class Graphics
. The printing context is also an instance of Graphics
, with the additional requirement that it implement the PrintGraphics
interface. Therefore, any methods that you use to draw graphics can also be used for printing. Furthermore, the paint()
method (which a component uses to draw itself on the screen) is also called when a component must draw itself for printing.
In short, to print, you get a special Graphics
object that implements the PrintGraphics
interface by calling the getGraphics()
method of PrintJob
(discussed later in this chapter) through Toolkit
. You then call a component's print()
or printAll()
method or a container's printComponents()
method, with this object as the argument. These methods arrange for a call to paint()
, which can draw on the printing context to its heart's content. In the simple case where you're just rendering the component on paper, you shouldn't have to change paint()
at all. Of course, if you are doing something more complex (that is, printing something that doesn't look exactly like your component), you'll have to modify paint()
to determine whether it's painting on screen or on paper, and act accordingly. The code would look something like this:
public void paint(Graphics g) { if (g instanceof PrintGraphics) { // Printing }else { // Painting } }
If the graphics object you receive is an instance of PrintGraphics
, you know that paint()
has been called for a print request and can do anything specific to printing. As I said earlier, you can use all the methods of Graphics
to draw on g
. If you're printing, though, you might do anything from making sure that you print in black and white to drawing something completely different. (This might be the trick you use to print the contents of a component rather than the component itself. However, as of Java 1.1, it's impossible to prevent the component from drawing itself. Remember that your paint()
method was never responsible for drawing the component; it only drew additions to the basic component. For the time being, it's the same with printing.)
When you call printComponents()
on a Container
, all the components within the container will be printed. Early beta versions of 1.1 only painted the outline of components within the container. The component should print as it appears on the screen.
Methods
- public abstract PrintJob getPrintJob ()
- The
getPrintJob()
method returns thePrintJob
instance that created thisPrintGraphics
instance.This seems like circular logic: you need a
PrintJob
to create aPrintGraphics
object, but you can get aPrintJob
only from aPrintGraphics
object. To break the circle, you can get an initialPrintJob
by calling thegetPrintJob()
method ofToolkit
.getPrintJob()
looks like it will be useful primarily withinpaint()
, where you don't have access to the originalPrintJob
object and need to get it from the graphics context.
System-provided PrintGraphics
objects inherit their other methods from the Graphics
class, which is discussed in Simple Graphics.[1] The one method that's worth noting here is dispose()
. In a regular Graphics
object, calling dispose()
frees any system resources the object requires. For a PrintGraphics
object, dispose()
sends the current object to the printer prior to deallocating its resources. Calling dispose()
is therefore equivalent to sending a form feed to eject the current page.
[1] Anything can implement the
PrintGraphics
interface, not just subclasses ofGraphics
. However, in order forpaint()
andprint()
to work, it must be a subclass ofGraphics
.