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ConText
1.5.0.0
Ceone
ConText.Load
ConText.Menu
ConText.SubMenu
ConText.SubMenu2
(boolean) ConText.Load ( | (table) Menu Name = CeoMenu, (table) Function Name = FunctionName ) |
Load ConText Menu, Put this in "On Click", "On Right-Click" or "ON Mouse Button".
(table) Menu Name here
(table) Function Name
(boolean) True if the ConText.Load is correct, false if detect faults.
in "On Click" or "On Right-Click":
ConText.Load(MenuName, FunctionName)
if you choice put this in "ON Mouse Button" add this line:
if (e_Type == RIGHT_BUTTON_DOWN) then
ConText.Load(tblMenu, Fun1)
end
(table) ConText.Menu ( | (table) Menu Name = CeoMenu, (number) Menu Number = 1, (string) Text = "Default Name", (number) IDNumber = 100, (number) Icon Number = -1, (boolean) Check, (boolean) Enable, (boolean) SubMenu ) |
Normal ConText Menu Function
(table) Menu Name here
(number) Menu number start on 1.
(string) Text here
(number) IDNumber here, start on 100
(number) Icon Number based on Image list to Menu Bar Settings, start on 0, -1 is no icon.
(boolean) True to check this value, false to uncheck.
(boolean) True to enable this value, false to disable.
(boolean) True to active Submenu.
(table) The Table contens info about menu.
'Text', 'ID', 'Checked', 'Enabled' and 'IconID'.
'Text' = string
'ID' and 'IconID' = numbers
'Checked' and 'Enabled' = boolean
result = ConText.Menu(ButtonMenu, 1, "Active Main Menu Here", 171, -1, false, true, false);
Table Info:
Get_Info_A = "ButtonMenu[1].Text = "..value_A[1].Text.."\r\nButtonMenu[1].ID = "..value_A[1].ID.."\r\nButtonMenu[1].IconID = "..value_A[1].IconID
Get_Info_B = "ButtonMenu[2].Text = "..value_A[2].Text.."\r\nButtonMenu[2].ID = "..value_A[2].ID.."\r\nButtonMenu[2].IconID = "..value_A[2].IconID
Dialog.Message("Notice", Get_Info_A.."\r\n"..Get_Info_B );
(table) ConText.SubMenu ( | (table) Menu Name = CeoMenu, (number) Menu Number = 1, (number) SubMenu Number = 1, (string) Text = "Default Name", (number) IDNumber = 100, (number) Icon Number = -1, (boolean) Check, (boolean) Enable, (boolean) SubMenu ) |
SubMenu ConText Function
(table) Menu Name here
(number) Menu number start on 1.
(number) SubMenu number start on 1.
(string) Text here
(number) IDNumber here, start on 100
(number) Icon Number based on Image list to Menu Bar Settings, start on 0, -1 is no icon.
(boolean) True to check this value, false to uncheck.
(boolean) True to enable this value, false to disable.
(boolean) True to active Submenu.
(table) The Table contens info about menu.
'Text', 'ID', 'Checked', 'Enabled' and 'IconID'.
'Text' = string
'ID' and 'IconID' = numbers
'Checked' and 'Enabled' = boolean
result = ConText.SubMenu(ButtonMenu, 3, 1, "Back Menu", 174, 0, false, false, false);
Table Info:
Get_Info_A = "ButtonMenu[1].Text = "..value_A[1].Text.."\r\nButtonMenu[1].ID = "..value_A[1].ID.."\r\nButtonMenu[1].IconID = "..value_A[1].IconID
Get_Info_B = "ButtonMenu[2].Text = "..value_A[2].Text.."\r\nButtonMenu[2].ID = "..value_A[2].ID.."\r\nButtonMenu[2].IconID = "..value_A[2].IconID
Dialog.Message("Notice", Get_Info_A.."\r\n"..Get_Info_B );
(table) ConText.SubMenu2 ( | (table) Menu Name = CeoMenu, (number) Menu Number = 1, (number) SubMenu Number = 1, (number) SubMenu2 Number = 1, (string) Text = "Default Name", (number) IDNumber = 100, (number) Icon Number = -1, (boolean) Check, (boolean) Enable ) |
SubMenu2 ConText Function
(table) Menu Name here
(number) Menu number start on 1.
(number) SubMenu number start on 1.
(number) SubMenu2 number start on 1.
(string) Text here
(number) IDNumber here, start on 100
(number) Icon Number based on Image list to Menu Bar Settings, start on 0, -1 is no icon.
(boolean) True to check this value, false to uncheck.
(boolean) True to enable this value, false to disable.
(table) The Table contens info about menu.
'Text', 'ID', 'Checked', 'Enabled' and 'IconID'.
'Text' = string
'ID' and 'IconID' = numbers
'Checked' and 'Enabled' = boolean
result = ConText.Menu(ButtonMenu, 1, "Active Main Menu Here", 171, -1, false, true, false);
Table Info:
Get_Info_A = "ButtonMenu[1].Text = "..value_A[1].Text.."\r\nButtonMenu[1].ID = "..value_A[1].ID.."\r\nButtonMenu[1].IconID = "..value_A[1].IconID
Get_Info_B = "ButtonMenu[2].Text = "..value_A[2].Text.."\r\nButtonMenu[2].ID = "..value_A[2].ID.."\r\nButtonMenu[2].IconID = "..value_A[2].IconID
Dialog.Message("Notice", Get_Info_A.."\r\n"..Get_Info_B );
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