ConText Help File

ConText Help File

Plugin Name:

ConText

Current Version:

1.5.0.0

Author:

Ceone


Table of Contents

ConText.Load
ConText.Menu
ConText.SubMenu
ConText.SubMenu2

ConText.Load


(boolean) ConText.Load ( 

(table) Menu Name = CeoMenu,

(table) Function Name = FunctionName )

Description

Load ConText Menu, Put this in "On Click", "On Right-Click" or "ON Mouse Button".

Parameters

Menu Name

(table) Menu Name here

Function Name

(table) Function Name

Returns

(boolean) True if the ConText.Load is correct, false if detect faults.


Example

in "On Click" or "On Right-Click":
ConText.Load(MenuName, FunctionName)

if you choice put this in "ON Mouse Button" add this line:
if (e_Type == RIGHT_BUTTON_DOWN) then
ConText.Load(tblMenu, Fun1)
end



ConText.Menu


(table) ConText.Menu ( 

(table) Menu Name = CeoMenu,

(number) Menu Number = 1,

(string) Text = "Default Name",

(number) IDNumber = 100,

(number) Icon Number = -1,

(boolean) Check,

(boolean) Enable,

(boolean) SubMenu )

Description

Normal ConText Menu Function

Parameters

Menu Name

(table) Menu Name here

Menu Number

(number) Menu number start on 1.

Text

(string) Text here

IDNumber

(number) IDNumber here, start on 100

Icon Number

(number) Icon Number based on Image list to Menu Bar Settings, start on 0, -1 is no icon.

Check

(boolean) True to check this value, false to uncheck.

Enable

(boolean) True to enable this value, false to disable.

SubMenu

(boolean) True to active Submenu.

Returns

(table) The Table contens info about menu.
'Text', 'ID', 'Checked', 'Enabled' and 'IconID'.
'Text' = string
'ID' and 'IconID' = numbers
'Checked' and 'Enabled' = boolean


Example

result = ConText.Menu(ButtonMenu, 1, "Active Main Menu Here", 171, -1, false, true, false);

Table Info:
Get_Info_A = "ButtonMenu[1].Text = "..value_A[1].Text.."\r\nButtonMenu[1].ID = "..value_A[1].ID.."\r\nButtonMenu[1].IconID = "..value_A[1].IconID
Get_Info_B = "ButtonMenu[2].Text = "..value_A[2].Text.."\r\nButtonMenu[2].ID = "..value_A[2].ID.."\r\nButtonMenu[2].IconID = "..value_A[2].IconID
Dialog.Message("Notice", Get_Info_A.."\r\n"..Get_Info_B );



ConText.SubMenu


(table) ConText.SubMenu ( 

(table) Menu Name = CeoMenu,

(number) Menu Number = 1,

(number) SubMenu Number = 1,

(string) Text = "Default Name",

(number) IDNumber = 100,

(number) Icon Number = -1,

(boolean) Check,

(boolean) Enable,

(boolean) SubMenu )

Description

SubMenu ConText Function

Parameters

Menu Name

(table) Menu Name here

Menu Number

(number) Menu number start on 1.

SubMenu Number

(number) SubMenu number start on 1.

Text

(string) Text here

IDNumber

(number) IDNumber here, start on 100

Icon Number

(number) Icon Number based on Image list to Menu Bar Settings, start on 0, -1 is no icon.

Check

(boolean) True to check this value, false to uncheck.

Enable

(boolean) True to enable this value, false to disable.

SubMenu

(boolean) True to active Submenu.

Returns

(table) The Table contens info about menu.
'Text', 'ID', 'Checked', 'Enabled' and 'IconID'.
'Text' = string
'ID' and 'IconID' = numbers
'Checked' and 'Enabled' = boolean


Example

result = ConText.SubMenu(ButtonMenu, 3, 1, "Back Menu", 174, 0, false, false, false);

Table Info:
Get_Info_A = "ButtonMenu[1].Text = "..value_A[1].Text.."\r\nButtonMenu[1].ID = "..value_A[1].ID.."\r\nButtonMenu[1].IconID = "..value_A[1].IconID
Get_Info_B = "ButtonMenu[2].Text = "..value_A[2].Text.."\r\nButtonMenu[2].ID = "..value_A[2].ID.."\r\nButtonMenu[2].IconID = "..value_A[2].IconID
Dialog.Message("Notice", Get_Info_A.."\r\n"..Get_Info_B );



ConText.SubMenu2


(table) ConText.SubMenu2 ( 

(table) Menu Name = CeoMenu,

(number) Menu Number = 1,

(number) SubMenu Number = 1,

(number) SubMenu2 Number = 1,

(string) Text = "Default Name",

(number) IDNumber = 100,

(number) Icon Number = -1,

(boolean) Check,

(boolean) Enable )

Description

SubMenu2 ConText Function

Parameters

Menu Name

(table) Menu Name here

Menu Number

(number) Menu number start on 1.

SubMenu Number

(number) SubMenu number start on 1.

SubMenu2 Number

(number) SubMenu2 number start on 1.

Text

(string) Text here

IDNumber

(number) IDNumber here, start on 100

Icon Number

(number) Icon Number based on Image list to Menu Bar Settings, start on 0, -1 is no icon.

Check

(boolean) True to check this value, false to uncheck.

Enable

(boolean) True to enable this value, false to disable.

Returns

(table) The Table contens info about menu.
'Text', 'ID', 'Checked', 'Enabled' and 'IconID'.
'Text' = string
'ID' and 'IconID' = numbers
'Checked' and 'Enabled' = boolean


Example

result = ConText.Menu(ButtonMenu, 1, "Active Main Menu Here", 171, -1, false, true, false);

Table Info:
Get_Info_A = "ButtonMenu[1].Text = "..value_A[1].Text.."\r\nButtonMenu[1].ID = "..value_A[1].ID.."\r\nButtonMenu[1].IconID = "..value_A[1].IconID
Get_Info_B = "ButtonMenu[2].Text = "..value_A[2].Text.."\r\nButtonMenu[2].ID = "..value_A[2].ID.."\r\nButtonMenu[2].IconID = "..value_A[2].IconID
Dialog.Message("Notice", Get_Info_A.."\r\n"..Get_Info_B );





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