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ResultVariable


When adding an action with the script editor, you can use this field to specify a variable that the return value will be stored in.


See also: Related Actions


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CheckBox.GetProperties

OverviewExamples

table CheckBox.GetProperties ( string ObjectName )


De s cr ip t ion


Returns a table containing the properties of a checkbox object.


P arame t er s


ObjectName


(string) The name of the checkbox object.


Re t u r n s


image

(table) A table containing the checkbox object's properties, indexed by the following keys:



KEY


TYPE DESCRIPTION


ObjectName


string


The name of the checkbox object.


Checked


boolean


True if the checkbox is checked, false if it is unchecked.


Text


string


The text displayed in the checkbox object.


FontName


string


The font name.


FontSize


number


The font size (in points).


FontStrikeout


boolean


True if the font is set to strikeout, false if it is not.


FontUnderline


boolean


True if the font is set to underline, false if it is not.


FontAntiAlias


boolean


True if the font is set to anti-alias, false if it is not.


FontItalic


boolean


True if the font is set to italic, false if it is not.


FontWeight


number


The weight of the font (how 'dark' the text will appear): CONSTANT VALUE DESCRIPTION


FW_DONTCARE


0


Font weight not specified.


FW_THIN


100


Font weight 'thin'.


FW_EXTRALIGHT


200


Font weight 'extra-light'.


FW_LIGHT


300


Font weight 'light'.


FW_NORMAL


400


Font weight 'normal'.


FW_MEDIUM


500


Font weight 'medium'.


FW_SEMIBOLD


600


Font weight 'semi-bold'.


FW_BOLD


700


Font weight 'bold'.


FW_EXTRABOLD


800


Font weight 'extra bold'.


FW_HEAVY


900


Font weight 'heavy'.



FontScript


number


The character set in use by the radiobutton object:


CONSTANT


VALUE DESCRIPTION


ANSI_CHARSET


0


ANSI character set.


BALTIC_CHARSET


186


Baltic character set.


CHINESEBIG5_CHARSET


136


Chinese character set.


DEFAULT_CHARSET


1


Default character set.


EASTEUROPE_CHARSET


238


Eastern European character set.


GB2312_CHARSET


134


GB2312 character set.


GREEK_CHARSET


161


Greek character set.


HANGUL_CHARSET


129

Hangul character 4

set.


CONSTANT


VALUE DESCRIPTION


BTN_ALIGN_LEFT


0


Button is to the left of the text.


BTN_ALIGN_RIGHT


1


Button is to the right of the text.


CONSTANT


VALUE DESCRIPTION


ALIGN_LEFT


0


Text is left aligned.


ALIGN_CENTER


1


Text is center aligned.


ALIGN_RIGHT


2


Text is right aligned.


HANGUL_CHARSET


129


Hangul character set.


MAC_CHARSET


77


MAC character set.


OEM_CHARSET


255


OEM character set.


RUSSIAN_CHARSET


204


Russian character set.


SHIFTJIS_CHARSET


128


Shiftjis character set.


SYMBOL_CHARSET


2


Symbol character set.


TURKISH_CHARSET


162


Turkish character set.



TextAlignment


number


The alignment of the checkbox text:


ButtonAlignment


number


The alignment of the button on the object:


ReadOrder


number


How text will be displayed in the checkbox object:


image CONSTANT image VALUE DESCRIPTION


READ_STANDARD


0


Display the characters left to right.


READ_RIGHT_TO_LEFT


1


Display the characters right to left.



ColorNormal


number


The 'normal' color of the object's text.


ColorHighlight


number


The 'highlight' color of the object's text.


ColorDisabled


number


The 'disabled' color of the object's text.


ColorDown


number


The 'down' color of the object's text.


Enabled


boolean


True if the checkbox object is enabled, false if it is not.


Visible


boolean


True if the checkbox object is visible, false if it is not.


X


number


The horizontal position (in pixels) of the top left corner of the object in relation to the current page or dialog.


Note: The top left corner of the current page or dialog has an X value of 0


Y


number


The vertical position (in pixels) of the top left corner of the object in relation to the current page or dialog.


Note: The top left corner of the current page or dialog has a Y value of 0


Width


number


The width (in pixels) of the checkbox object.


Height


number


The height (in pixels) of the checkbox object.


TooltipText


string


The mouseover tooltip of the checkbox object.


Cursor


number


The mouse cursor that will be displayed when the mouse is over the checkbox object:


CONSTANT


VALUE DESCRIPTION


CURSOR_ARROW


0


Standard mouse


CURSOR_HAND


1


Hand cursor.


CURSOR_BLACK_ARROW


2


Black arrow cursor.


CURSOR_BLACK_ARROW


2


Black arrow cursor.


CURSOR_CROSSHAIR


3


Crosshair cursor.


CURSOR_EXPLORE


4


Explore cursor.


CURSOR_HELP


5


Help cursor.


CURSOR_MAGNIFY


6


Magnify cursor.


CURSOR_MEDIA


7


Media cursor.


CURSOR_MONEY


8


Money cursor.


CURSOR_NOTEPAD


9


Notepad cursor.


CURSOR_PENCIL


10


Pencil cursor.


CURSOR_PRINTER


11


Printer cursor.


CURSOR_SPEAKER


12


Speaker cursor.


CURSOR_UP_ARROW


13


Up arrow cursor.



ResizeLeft


boolean


True if the left side of the object will move when the application is resized, false if it is not.


ResizeRight


boolean


True if the right side of the object will move when the application is resized, false if it is not.


ResizeTop


boolean


True if the top of the object will move when the application is resized, false if it is not.


ResizeBottom


boolean


True if the bottom of the object will move when the application is resized, false if it is not.


HighlightSound


number


The type of sound that will be played when the mouse moves over the checkbox object.


CONSTANT


VALUE DESCRIPTION


SND_NONE


0


No highlight sound.

SND_STANDARD

1

Standard highlight sound.



HighlightSoundFile


string


The path to the checkbox object's custom highlight sound file. If the checkbox object does not use a custom sound, this value will be an empty string ("").


ClickSound


number


The type of sound that will be played when the mouse clicks the checkbox object.


ClickSoundFile


string


The path to the checkbox object's custom click sound file. If the checkbox object does not use a custom sound, this value will be an empty string ("").


SND_STANDARD


1


Standard highlight sound.


SND_CUSTOM


2


Custom highlight sound.


CONSTANT


VALUE DESCRIPTION


SND_NONE


0


No highlight sound.


SND_STANDARD


1


Standard highlight sound.


SND_CUSTOM


2


Custom highlight sound.

If the object cannot be found, nil will be returned. You can use Application.GetLastError to determine whether this action failed, and why.


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