ResultVariable
When adding an action with the script editor, you can use this field to specify a variable that the return value will be stored in.
See also: Related Actions
Application.LoadActionPlugin
OverviewExamples
Application.LoadActionPlugin ( string Filename )
De s cr ip t ion
Loads an action plugin file (.lmd).
Note: Normally you would choose Project > Plugins to add an action plugin. This action is only intended to handle special situations where you need more control over when the plugin is loaded.
Action plugins allow you to extend the functionality of AutoPlay with new actions. Refer to the action plugin's documentation for information on what features it adds and how to use them.
P arame t er s
Filename
(string) The path to the action plugin file (.lmd).
Re t u r n s
Nothing. You can use Application.GetLastError to determine whether this action failed, and why.
See also: Related Actions
Application.LoadScript
OverviewExamples
Application.LoadScript ( string Filename )
De s cr ip t ion
Loads and executes an external script file (.lua) if it hasn't been loaded already. A script file is simply a text file containing AutoPlay script.
Note: The contents of the script file will only be executed once per session, no matter how many times it is loaded.
P arame t er s
Filename
(string) The path to the external script file (.lua). Click the browse button to select a file.
Note: Script files may also be referenced by the filename alone if they are located in the project's AutoPlay\Scripts folder.
Re t u r n s
Nothing. You can use Application.GetLastError to determine whether this action failed, and why.
See also: Related Actions
Application.LoadValue
OverviewExamples
string Application.LoadValue ( string Section,
string Key )
De s cr ip t ion
Loads a value that was saved with the Application.SaveValue action.
P arame t er s
Section
(string) The name of the "section" that the value was saved in.