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As you type in the new text, the objects bounding box automatically resizes to fit.


3 ) D oubl e - c li ck on t h e L a b e l 4 obj ec t a nd t y p e ( 540 ) 555 - 3524 wh e n t h e P r op er t i e s di a log a pp ear s .

Well use the Label4 object to display Teds phone number.


4 ) S e l ec t t h e L a b e l 5 obj ec t , c li ck on t h e T ex t s e tt ing, a nd t h e n c li ck t h e e di t bu tt on. Wh e n t h e E di t T ex t di a log op e n s , d e l e t e t h e ex i s t ing t ex t ( Ne w L a b e l ) a nd t y p e in t h e f ollowing t h ree lin e s :


123 F akerea l Ave nu e Rea l f ake , V A

U ni t e d St a t e s 12341


Wh e n y ou ' re don e , c li ck O K t o c lo s e t h e E di t T ex t di a log.

Label objects are actually able to hold multiple lines of text. You can't just press Enter to insert a new line when you're typing stuff into the properties pane, though - there, pressing Enter means I'm done typing, keep the changes I just made. To get around this, AutoPlay gives you access to the Edit Text dialog, where pressing Enter starts a new line, just like it would in a text editor like Notepad.


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Once you click on the edit button, the Edit Text dialog will open, showing you the single line of text that the label object started out with.


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You want to replace that text with Teds fictional mailing address, so highlight all of the text and press the Delete key to remove it.


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Tip: You can also click anywhere on the text and use the keyboard to edit it, just like you would edit something in Notepad: using the cursor keys to move around, and the Backspace and Delete keys to delete one character at a time.


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