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Properties


image

(table) A table containing the image object's properties indexed by the following keys: KEY TYPE DESCRIPTION


CONSTANT


VALUE DESCRIPTION


HITTEST_STANDARD


0


The mouse should interact with the image object anywhere within the bounds of the object.


HITTEST_ALPHA


1


The mouse should interact with the image object on any part of the image which is not transparent.



ImageFile


string


The image file to load.


UseTransColor


boolean


Whether to use a transparent color in the image object.


TransparentColor


number


The color to use as a transparent color in the image object.


Tolerance


number


The tolerance to use for the transparent color, between 0 and 100. 0 requires an exact match to TransparentColor. Increasing this value allows shades of TrasnparentColor to be transparent as well.


Opacity


number


Number between 0 and 100 corresponding to the percent opacity that the image object will observe. A value of 0 makes the image invisible while a value of 100 makes the image 100% visible.


HitTest


number


Whether AutoPlay should allow the mouse to interact with the image when it is anywhere within the bounds of the image object, or only when it is on a non-transparent section of the image itself:


Enabled


boolean


True if the image object should be enabled, false if it should not be.


Visible


boolean


True if the image object should be visible, false if it should not be.


X


number


The horizontal position (in pixels) of the top left corner of the image object in relation to the current page or dialog.


Note: The top left corner of the current page or dialog has an X value of 0


Y


number


The vertical position (in pixels) of the top left corner of the image object in relation to the current page or dialog.


Note: The top left corner of the current page or dialog has a Y value of 0


CONSTANT


VALUE DESCRIPTION


CURSOR_ARROW


0


Standard mouse arrow cursor.


CURSOR_HAND


1


Hand cursor.


CURSOR_BLACK_ARROW


2


Black arrow cursor.


CURSOR_CROSSHAIR


3


Crosshair cursor.


CURSOR_EXPLORE


4


Explore cursor.


CURSOR_HELP


5


Help cursor.


CURSOR_MAGNIFY


6


Magnify cursor.


CURSOR_MEDIA


7


Media cursor.


CURSOR_MONEY


8


Money cursor.


CURSOR_NOTEPAD


9


Notepad cursor.


CURSOR_PENCIL


10


Pencil cursor.


CURSOR_PRINTER


11


Printer cursor.


CURSOR_SPEAKER


12


Speaker cursor.


CURSOR_UP_ARROW


13


Up arrow cursor.



Width


number


The width (in pixels) of the image object.


Height


number


The height (in pixels) of the image object.


TooltipText


string


The mouseover tooltip of the image object. Tip: If you want a "&" character in the text, you must enter "&&&".


Cursor


number


The mouse cursor that will be displayed when the mouse is over the image object:


ResizeLeft


boolean


True if the left side of the object should move when the application is resized, false if it should not.


CONSTANT


VALUE DESCRIPTION


SND_NONE


0


No click sound.


SND_STANDARD


1


Standard click sound.


SND_CUSTOM


2


Custom click sound.


CONSTANT


VALUE DESCRIPTION


SND_NONE


0


No highlight sound.


SND_STANDARD


1


Standard highlight sound.


SND_CUSTOM


2


Custom highlight sound.



ResizeRight


boolean


True if the right side of the object should move when the application is resized, false if it should not.


ResizeTop


boolean


True if the top of the object should move when the application is resized, false if it should not.


ResizeBottom


boolean


True if the bottom of the object should move when the application is resized, false if it should not.


HighlightSound


number


The type of sound that will be played when the mouse moves over the image object.


HighlightSoundFile


string


The path to the image object's custom highlight sound file. If the image object does not use a custom sound, this value will be an empty string ("").


Note: For this to take effect, HighlightSound must be set to SND_CUSTOM.


ClickSound


number


The type of sound that will be played when the mouse clicks the image object.


ClickSoundFile


string


The path to the image object's custom click sound file. If the image object does not use a custom sound, this value will be an empty string ("").


Note: For this to take effect, ClickSound must be set to SND_CUSTOM.


Re t u r n s


Nothing. You can use Application.GetLastError to determine whether this action failed, and why.


See also: Related Actions


image

image

Image.SetSize

OverviewExamples

Image.SetSize ( string ObjectName,


number Width,


number Height )


De s cr ip t ion


Sets the size of an image object.


P arame t er s


ObjectName


(string) The name of the image object.


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